Commit History

Autor SHA1 Mensaxe Data
  SoundSSGood b1f52eec41 ManageBackpackArtifacts hai 1 ano
  Ivan Savenko 80fc2bb695 Merge remote-tracking branch 'vcmi/develop' into lobby hai 1 ano
  Ivan Savenko bd4c7e3ac0 Added LobbyPrepareStartGame pack to replace old workarounds hai 1 ano
  Ivan Savenko 2c2bec791c Fixes and cleanup of game client network shutdown and restart hai 1 ano
  Ivan Savenko 7247038458 Merge pull request #3574 from SoundSSGood/altar-fixes hai 1 ano
  Ivan Savenko 2e4895766a Implemented tracking of objects destroyed by players hai 1 ano
  SoundSSGood c6ca6ad835 sacrifice routine hai 1 ano
  Ivan Savenko 6e629a6a5f split getBonusLocalFirst into two distinct method: hai 1 ano
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Ivan Savenko bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop hai 1 ano
  Ivan Savenko c21913f661 Fixed initialization of move points and mana for dismissed heroes hai 1 ano
  Laserlicht cb9c4bbaf0 unlimited replay option hai 1 ano
  Laserlicht fc4827c89c option for allowing cheats hai 1 ano
  Dydzio fe39faf36c Add UNTIL_OWN_ATTACK bonus duration and use for berserk hai 1 ano
  Ivan Savenko d3d5b67b22 Merge pull request #3207 from IvanSavenko/skill_selection_fix %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a4d5c4917b Limit resources to 1000 000 000 to prevent overflow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e9ac8c67c1 Reworked and fixed selection of secondary skills: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c872f8418f Implemented serialization of MapObjectSubID, refactoring of related code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 9f906ff1d2 Remove pointer to CGObjectInstance from map header %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c0e54b338a Merge pull request #3190 from gamestales/gamestales/962-map-object-morale-description %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 76956cfe3a Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 96c81be68e Win/loss conditions now use VariantIdentifier. Removed non-implemented %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 13763cad8e Remove few more implicit conversions %!s(int64=2) %!d(string=hai) anos
  gamestales-com faea00a7e1 Use arraytxt for object bonus description %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 20ef3a69e7 Fix most of memleaks discovered by valgrind %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bc51d9c772 Merge pull request #3161 from SoundSSGood/art-swap-optimization %!s(int64=2) %!d(string=hai) anos
  SoundSSGood ce3d407396 artifacts swap optimization %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0691dfef3b Moved stateful artifact randomization logic to gamestate from handler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6b81012f31 Use variant identifier in netpacks where applicable %!s(int64=2) %!d(string=hai) anos