Commit History

Author SHA1 Message Date
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 months ago
  Ivan Savenko fd726523a2 Remove creations of custom animations in runtime 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 years ago
  Konstantin eff41f66ed vcmi: now obstacles can have disappearing anim 2 years ago
  Ivan Savenko 8ed115a628 Fix ios compile 2 years ago
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: 2 years ago
  Ivan Savenko a25214ae71 Fixes graphical artifacts on toggling stack queue visibility 2 years ago
  Ivan Savenko c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 2 years ago
  Ivan Savenko 52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2 years ago
  Ivan Savenko 264f5c91e8 Applied suggestions from review 2 years ago
  Ivan Savenko 602e52127b Cleaned up forward declarations 2 years ago
  Ivan Savenko 49a6d056d9 Changes for BattleInterface classes according to code review: 2 years ago
  Ivan Savenko 7f5e5259c8 Changes to Canvas class according to review: 2 years ago
  Ivan Savenko c855823528 Renamed files in client/battle to match new names of classes 2 years ago