Commit történet

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  Ivan Savenko 93b18ee94b Fix some issues detected by Sonar & code review, fix build 7 hónapja
  Ivan Savenko 9e6397d1f9 Remove pointer to boat from CGHeroInstance 8 hónapja
  Ivan Savenko 6d65641a43 Gamestate is now passed as shared pointer 8 hónapja
  Ivan Savenko cd7732456a Remove pointer to objects from TerrainTile 8 hónapja
  Ivan Savenko 417ea6451a Remove ConstTransitivePtr from hero and town instances 8 hónapja
  Ivan Savenko 62cb5412ff CGameState::map is now a private, unique_ptr with accessors 8 hónapja
  Ivan Savenko ec970c7b22 Support for configuring minimal cost for moving between tiles 10 hónapja
  Ivan Savenko 73d1675ae3 Code cleanup, fixes to discovered regressions 10 hónapja
  Ivan Savenko dea1eba20b Rework and optimize turnInfo used by pathfinder 10 hónapja
  Ivan Savenko 65fc50d33b Simplified building ID logic 11 hónapja
  Ivan Savenko 94981076a2 Do not aquire pointer to Terrain type multiple times 11 hónapja
  Ivan Savenko 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 1 éve
  Ivan Savenko 3dd4fa2528 Reduce usage of pointers to VLC entities 1 éve
  Ivan Savenko a481f07daf PlayerState now stores all objects owned by player 1 éve
  Andrii Danylchenko 683c363946 NKAI: whirlpool 1 éve
  Ivan Savenko 04a81fee87 Reduce size of CGPathNode and AIPathNode 1 éve
  Ivan Savenko 6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 1 éve
  Ivan Savenko 40f17d654d Use containers with pre-allocations to improve pathfinding speed 1 éve
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 éve
  Andrii Danylchenko 157443c1df #3876 - allow to embark after battle for AI pathfinder 1 éve
  Ivan Savenko 75aae66858 Fix off-by-one error - turnLimit 1 should work after 1st turn, not 2nd 1 éve
  Andrii Danylchenko 017fb204a1 NKAI: remove 5th dimension 1 éve
  Dydzio fd9810adf4 Working SoD version of fly 1 éve
  Ivan Savenko e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 1 éve
  Ivan Savenko 2261298d09 Revert U-turns block. Actually possible in H3 and has unintended side 1 éve
  Ivan Savenko 773071fee3 Fix AI movement through wandering monsters 2 éve
  Ivan Savenko 8cbc2c01ad Do not allow moving through most of visitable objects 2 éve
  Ivan Savenko faead7739a Do not allow U-turns while flying. Works fine, but poor representation in 2 éve
  Ivan Savenko 04aeea9b68 use toEnum instead of getNum for switch'es 2 éve
  Ivan Savenko 2b9c362d5b Explicitly convert identifier to underlying enumeration 2 éve