Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` vor 9 Monaten
  Ivan Savenko c0f5c7c0ea Replace pointer with reference in pack apply functions vor 1 Jahr
  Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form vor 1 Jahr
  M 9ee526d202 Fixes from code review vor 1 Jahr
  Dydzio 250b1b69a8 Update accurate shot translation handling vor 1 Jahr
  Dydzio 7283a4861e Initial version of ACCURATE_SHOT implementation vor 1 Jahr
  Ivan Savenko 86a3806bec MetaString refactor to eliminate integer usage for identifiers vor 2 Jahren
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files vor 2 Jahren
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style vor 2 Jahren
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any vor 2 Jahren
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's vor 2 Jahren
  Konstantin d746a96d55 vcmi: use SpellSchool identifier instead of enum vor 2 Jahren
  Konstantin 8724181a0f vcmi: spell resistance rework vor 2 Jahren
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names vor 2 Jahren
  Ivan Savenko f35b3a0dc3 Replace MetaString operator << with member function vor 2 Jahren
  Konstantin P 057a33c508 SpellSchool: use identifier instead of int vor 2 Jahren
  Konstantin P 5841c716fd vcmi: 100% damage reduction is damage immunity vor 2 Jahren
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h vor 2 Jahren
  Ivan Savenko 84af64ce6b Removed magical initialization of registry via static variables vor 2 Jahren
  Konstantin bdd976cc1e vcmi: modernize spell effects v2 vor 2 Jahren
  Konstantin e82cc56ddb vcmi: modernize lib/spells/effects vor 2 Jahren
  Ivan Savenko 1fece0ce18 Merge pull request #1229 from IvanSavenko/battle_improvements vor 2 Jahren
  Ivan Savenko 481f756b51 Fixes #1304 - correct battle log message on spellcast without kills vor 2 Jahren
  Ivan Savenko 85d7b470d4 Access to quests texts is now processed via translator vor 2 Jahren
  Ivan Savenko deffba01b9 All battle effects are now fully client sided vor 2 Jahren
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined vor 3 Jahren
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features vor 7 Jahren
  John Bolton a05ae78e67 Fixed lots of warnings. vor 5 Jahren
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) vor 8 Jahren