DjWarmonger
|
f7882135e6
More random paths within zones.
|
11 years ago |
DjWarmonger
|
e40818f2c6
Fixed incorrect treasure distance on underground maps.
|
11 years ago |
DjWarmonger
|
1f7ce7c1d9
Cut area around towns to prevent sealing off parts of zone.
|
11 years ago |
DjWarmonger
|
df9d2f8d8f
A bit smarter algorithm for cutting paths.
|
11 years ago |
DjWarmonger
|
87ecd0075e
Even tighter obstacles.
|
11 years ago |
DjWarmonger
|
3e36d0d88b
Possible tweak for underground.
|
11 years ago |
DjWarmonger
|
b96ab55c4d
Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
|
11 years ago |
DjWarmonger
|
f3d7c658f0
Ensure distance between treasure piles.
|
11 years ago |
DjWarmonger
|
0f4608ae01
Nicer treasure piles.
|
11 years ago |
DjWarmonger
|
5cb6eaa252
Fixed major RMG bug.
|
11 years ago |
DjWarmonger
|
147ca72f65
Fixed RMG Prisons.
|
11 years ago |
DjWarmonger
|
2c91a10dcd
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
11 years ago |
beegee1
|
c1ac95b288
- fixed Clang compiler warnings
|
11 years ago |
DjWarmonger
|
2bc762fca8
Increased treasure density a bit.
|
11 years ago |
DjWarmonger
|
e1936b4b0d
Corrected treasure value rounding.
|
11 years ago |
DjWarmonger
|
e5f3a60c9e
Treasure distance now scales depending on zone size. Should be close to OH3 formula.
|
11 years ago |
DjWarmonger
|
f9245e67e8
Quantize treasure values to let objects at upper bound spawn.
|
11 years ago |
DjWarmonger
|
5814a057c8
Remove trash treasures from large piles.
|
11 years ago |
DjWarmonger
|
f8359b4eb5
Randomized shapes for treasure piles.
|
11 years ago |
DjWarmonger
|
2220786d0c
Finally placing objects sparsely.
|
11 years ago |
DjWarmonger
|
930fa21d38
Tweaked treasure density.
|
11 years ago |
DjWarmonger
|
3712b9a48b
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
|
11 years ago |
DjWarmonger
|
dc03a251f6
- Fixed treasure generating formula It should be now identical to OH3.
|
11 years ago |
DjWarmonger
|
fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
|
11 years ago |
DjWarmonger
|
713912574a
Fixed duplicated Redwood Observatory on snow and possibly other objects.
|
11 years ago |
AlexVinS
|
b654ea831b
[RMG] Fix mingw build, fix some warnings
|
11 years ago |
DjWarmonger
|
8f946e4add
Denser and bigger obstacles.
|
11 years ago |
DjWarmonger
|
a9ddeb665b
Place large obstacles first.
|
11 years ago |
DjWarmonger
|
67d8a24f0b
Experiments with object distance.
|
11 years ago |
DjWarmonger
|
1dd88d394f
All required objects will now constitute main paths of zone (again), which should improve their shape.
|
11 years ago |