Commit History

Author SHA1 Message Date
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 10 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 months ago
  K c1e6bbddfe Reduce size of Bonus struct from 320 bytes to 296 bytes. 1 year ago
  MichalZr6 15f86c0284 Fixed issues from review 1 year ago
  MichalZr6 65d22f17ae proper logging of drained life and resurrected count 1 year ago
  Ivan Savenko a99d5e6fa1 Simplify code 1 year ago
  Ivan Savenko bb670cfb82 Merged accurate shot bonus into death stare bonus 1 year ago
  M bf7c6a4c3f Extract method for death stare / accurate shot, fix translation key 1 year ago
  Dydzio 3c95f92c59 Update documentation 1 year ago
  Dydzio 5dac8e2bbf Extract spell layers processing into separate method 1 year ago
  Dydzio bb925e4cb0 First version of sea witch / sorceress ability 1 year ago
  Ivan Savenko 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 years ago
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) 2 years ago
  Ivan Savenko fc4dfda00f Added support for concurrent battles to gamestate and server 2 years ago
  Ivan Savenko 013417fb7e Code cleanup 2 years ago
  Ivan Savenko a1d3181a98 Unified spellcasting handling with other actions 2 years ago
  Ivan Savenko 6297140bf5 Start of stabilization - battles now start correctly 2 years ago
  Ivan Savenko 44832f3797 Split BattleProcessor into few more parts 2 years ago