Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Dmitry Orlov 55b3f0b24c Fix: Map objects sometimes do not increment primary skills for some heroes %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov b25baf66be Fix level up crashes: 1) Crash on double level up. 2) Crash on custom class level up. %!s(int64=5) %!d(string=hai) anos
  Alexander Shishkin b00e935e4d Warnings fixes (#538) %!s(int64=6) %!d(string=hai) anos
  godric3 1586868a5d make source id optional in functions converting deprecated specialty bonuses %!s(int64=7) %!d(string=hai) anos
  godric3 f9ac46576b Add description for bonuses from hero specialty %!s(int64=7) %!d(string=hai) anos
  Fior.in 47ba3b2476 Hero scheme: allow each hero to have a unique battle animation (#480) %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 6ddcb079a4 Enabled new secondary skills to be created (#438) %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 9850e7254e updated serialization version to 781 %!s(int64=7) %!d(string=hai) anos
  Henning Koehler 6037c19b9a removed specialtyDeprecated from CGHeroInstance; improved savegame compatibility %!s(int64=8) %!d(string=hai) anos
  Henning Koehler a002df399e updated json loading and schema to fit new specialty format %!s(int64=8) %!d(string=hai) anos
  Henning Koehler c31950612c convert spec format in afterLoadFinalization %!s(int64=8) %!d(string=hai) anos
  Henning Koehler ef7900d0a2 added support for older saves (fails) %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 3e0022be27 added support for new specialty json format; old format is converted to bonuses with updaters %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 2da3d8a563 Code style: remove senseless comments %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS 153af6e07b cleanup %!s(int64=9) %!d(string=hai) anos
  AlexVinS a4b6d34ebe Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53b5587c2e Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS 483276b128 Merge fixes %!s(int64=9) %!d(string=hai) anos
  AlexVinS f33bcee84c post-merge fixes %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  Michał W. Urbańczyk 4674e8e3d8 Initializing CHeroClass::commander. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 7d7e65a316 changes in hero class format: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 3d3f93275d Multiple minor fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko c4716d0a9a - reordered files in cmake so files with long compile times will be %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 39f9069ed9 Implemented deterministic secondary skills, #1166. %!s(int64=12) %!d(string=hai) anos