DjWarmonger
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f8359b4eb5
Randomized shapes for treasure piles.
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11 years ago |
DjWarmonger
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2220786d0c
Finally placing objects sparsely.
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11 years ago |
DjWarmonger
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930fa21d38
Tweaked treasure density.
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11 years ago |
DjWarmonger
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3712b9a48b
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
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11 years ago |
DjWarmonger
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dc03a251f6
- Fixed treasure generating formula It should be now identical to OH3.
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11 years ago |
DjWarmonger
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fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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11 years ago |
DjWarmonger
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713912574a
Fixed duplicated Redwood Observatory on snow and possibly other objects.
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11 years ago |
AlexVinS
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b654ea831b
[RMG] Fix mingw build, fix some warnings
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11 years ago |
DjWarmonger
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8f946e4add
Denser and bigger obstacles.
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11 years ago |
DjWarmonger
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a9ddeb665b
Place large obstacles first.
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11 years ago |
DjWarmonger
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67d8a24f0b
Experiments with object distance.
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11 years ago |
DjWarmonger
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1dd88d394f
All required objects will now constitute main paths of zone (again), which should improve their shape.
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11 years ago |
DjWarmonger
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e65b85873c
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
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11 years ago |
DjWarmonger
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156e19cdf6
Various optimizations based on RMG profiling.
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11 years ago |
DjWarmonger
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21386081bf
Fixed formula for dwellings value.
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11 years ago |
DjWarmonger
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4b28afcaa4
Fixed counting of faction-aligned zones.
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11 years ago |
DjWarmonger
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1cabc8f7f4
- Implemented map object limit which should also distribute the objects evenly
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11 years ago |
DjWarmonger
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8471d32334
Fixed not free tiles in front of required objects.
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11 years ago |
DjWarmonger
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eb0ea86ccb
Fix for Travis.
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11 years ago |
DjWarmonger
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0763b9a758
- Implemented object per zone limit
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11 years ago |
DjWarmonger
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090abf41e8
Fixed sealing off parts of zones.
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11 years ago |
DjWarmonger
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128b63a285
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
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11 years ago |
DjWarmonger
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be8c9c8378
Correct strength of zone guards. Logs for guard strength.
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11 years ago |
DjWarmonger
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966873181f
Do not let monsters or treasures spawn near already placed monsters.
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11 years ago |
DjWarmonger
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6c0a396094
Corrected y-axis orientation, now object placement is correct.
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11 years ago |
DjWarmonger
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492b866806
- Fixed crash caused by randomShuffle
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11 years ago |
DjWarmonger
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8d58ce08aa
Correct position of blocked tiles.
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11 years ago |
DjWarmonger
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927e16d9f5
Almost correct placement of all objects.
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11 years ago |
DjWarmonger
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2a8ae6310e
Better object placement and accessibility.
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11 years ago |
DjWarmonger
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22d26db694
Correct placement of non-overlapping objects.
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11 years ago |