Commit History

Author SHA1 Message Date
  DjWarmonger f8359b4eb5 Randomized shapes for treasure piles. 11 years ago
  DjWarmonger 2220786d0c Finally placing objects sparsely. 11 years ago
  DjWarmonger 930fa21d38 Tweaked treasure density. 11 years ago
  DjWarmonger 3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths. 11 years ago
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 years ago
  DjWarmonger fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 11 years ago
  DjWarmonger 713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 11 years ago
  AlexVinS b654ea831b [RMG] Fix mingw build, fix some warnings 11 years ago
  DjWarmonger 8f946e4add Denser and bigger obstacles. 11 years ago
  DjWarmonger a9ddeb665b Place large obstacles first. 11 years ago
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 years ago
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 years ago
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 11 years ago
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 years ago
  DjWarmonger 21386081bf Fixed formula for dwellings value. 11 years ago
  DjWarmonger 4b28afcaa4 Fixed counting of faction-aligned zones. 11 years ago
  DjWarmonger 1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly 11 years ago
  DjWarmonger 8471d32334 Fixed not free tiles in front of required objects. 11 years ago
  DjWarmonger eb0ea86ccb Fix for Travis. 11 years ago
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 years ago
  DjWarmonger 090abf41e8 Fixed sealing off parts of zones. 11 years ago
  DjWarmonger 128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 11 years ago
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 years ago
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 years ago
  DjWarmonger 6c0a396094 Corrected y-axis orientation, now object placement is correct. 11 years ago
  DjWarmonger 492b866806 - Fixed crash caused by randomShuffle 11 years ago
  DjWarmonger 8d58ce08aa Correct position of blocked tiles. 11 years ago
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. 11 years ago
  DjWarmonger 2a8ae6310e Better object placement and accessibility. 11 years ago
  DjWarmonger 22d26db694 Correct placement of non-overlapping objects. 11 years ago