Commit History

Autor SHA1 Mensaxe Data
  David Zéni f84e5cf8b3 When hero has ballistics and no target pass turn %!s(int64=10) %!d(string=hai) anos
  AlexVinS 40d3bb40c3 Partial fix for mantiss #2237 %!s(int64=10) %!d(string=hai) anos
  DjWarmonger c5691cbeb1 Compile fix - srsly? %!s(int64=10) %!d(string=hai) anos
  AlexVinS e27516a0b5 fix mantiss #2210 %!s(int64=10) %!d(string=hai) anos
  AlexVinS f5c2e6d5e1 Style tweaks %!s(int64=10) %!d(string=hai) anos
  AlexVinS 9eaa136c58 fix releasing obstacle pointer %!s(int64=10) %!d(string=hai) anos
  AlexVinS 5226081f33 rewrite stack movement processing %!s(int64=10) %!d(string=hai) anos
  AlexVinS e45b6cfdda fix mantiss 0001581 %!s(int64=10) %!d(string=hai) anos
  AlexVinS 20acdbbf3b Fix wrong side for opening battle spells %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6dea40aa95 Do not damage immune creature by spell-created obstacle. This should fix 0001846 %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 8820bc05a9 MSVS compiler doesn't allow default arguments for Lambdas. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 3773859e9d CGameHandler::moveHero allow transit, but for teleports only %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=11) %!d(string=hai) anos
  AlexVinS 08d4f7991e Extract adventure spell mechanics %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a736a863da Merge branch 'develop' of https://github.com/vcmi/vcmi into develop %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6797c374ed Additional check %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 445ded71a7 Movement: now hero will always ignore guards if visiting object that he staying on %!s(int64=10) %!d(string=hai) anos
  AlexVinS aa5e9fc959 get rid of global debug macros. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger a8ff08a562 Fixed #2012 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8c471f6359 Merge pull request #69 from ArseniyShestakov/artifactsImprovements %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5b8180e327 Cleaning logs. %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 4cb98e7e8d Use isTradable and fix issue 1392 %!s(int64=11) %!d(string=hai) anos
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible %!s(int64=11) %!d(string=hai) anos
  AlexVinS eebf65e88f Merge branch 'develop' into SpellsRefactoring4 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. %!s(int64=11) %!d(string=hai) anos
  AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK %!s(int64=11) %!d(string=hai) anos