Historique des commits

Auteur SHA1 Message Date
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
  MichalZr6 dbe82b94f6 Changes following review: il y a 9 mois
  Andrii Danylchenko f9442208da BattleAI: avoid standing in moat il y a 1 an
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation il y a 2 ans
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization il y a 2 ans
  Ivan Savenko 556763fb7b Fixed handling of tactics il y a 2 ans
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h il y a 2 ans
  krs e348193f7e Tactics movement is limited to movement range il y a 2 ans
  krs dab07bdef9 Now unit range is shown in Tactics phase as well il y a 2 ans
  Ivan Savenko d2b837b116 All creature-related texts go through translator il y a 2 ans
  Ivan Savenko b86969909a Fixes compilation due to changes in callback interface il y a 2 ans
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring il y a 3 ans
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes il y a 3 ans
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers il y a 5 ans
  Victor Luchits 59c39527c5 Formatting il y a 5 ans
  Victor Luchits be10694b73 Some changes to make the battle AI smarter il y a 6 ans
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) il y a 8 ans
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) il y a 8 ans
  AlexVinS 4f8c7bd4bb CStack refactoring il y a 8 ans
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. il y a 9 ans