Commit History

Author SHA1 Message Date
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 9 months ago
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 months ago
  MichalZr6 8c3a417527 Cleanup 11 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Laserlicht 7a541c7a42 implement spells 1 year ago
  Laserlicht 0b4cf14a3d basic functionality 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 013417fb7e Code cleanup 2 years ago
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 years ago
  Ivan Savenko e9aed2761c Fix target selection for teleport 2 years ago
  Ivan Savenko 0ce06e0f30 Improved rendering of stack amount boxes 2 years ago
  Adriankhl 76a71226a2 Deactivate activeStack during spellCast 2 years ago
  Ivan Savenko 688b8db3eb Removed delays due to thread waits from battle animations 2 years ago
  Ivan Savenko 64faa13b6d Merge pull request #1487 from IvanSavenko/battle_actions_refactoring 2 years ago
  Dydzio 2ef33d54ab Merge branch 'develop' into battle-queue-improvement 2 years ago
  Ivan Savenko 55a58596bc Mostly finished refactoring of BattleActionsController 2 years ago
  Ivan Savenko 108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2 years ago
  Dydzio bd1bd5064a Highlight logic for queue icon on stack hover, lacks visual representation 2 years ago
  Dydzio 92754e22f0 Highlight stack on queue icon hovered 2 years ago
  Ivan Savenko 8ed115a628 Fix ios compile 2 years ago
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
  Ivan Savenko d8a70de068 Improved ordering of movement animation, fixes potential visual artifact 2 years ago
  Ivan Savenko e9e549148d Implemented teleportation animation effect 2 years ago
  Ivan Savenko 45aa841fb6 Stack reversing logic now matches H3 2 years ago
  Ivan Savenko 70eac47f08 Fixes #1051, #1042 - highlight creatures that will be affected by spell 2 years ago
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 years ago
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons 2 years ago
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file 2 years ago
  Ivan Savenko 60a00b450e Multiple fixes & improvements to animation ordering 2 years ago
  Ivan Savenko 99e5569ab5 Changes according to review 2 years ago