MichalZr6
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ecdd394bb1
Use BattleHex as const ref wherever possible
|
9 months ago |
MichalZr6
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dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
|
10 months ago |
MichalZr6
|
8c3a417527
Cleanup
|
11 months ago |
MichalZr6
|
a99274d72e
BattleHexArray - new container for BattleHexes
|
1 year ago |
Laserlicht
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7a541c7a42
implement spells
|
1 year ago |
Laserlicht
|
0b4cf14a3d
basic functionality
|
1 year ago |
Johannes Schauer Marin Rodrigues
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2 years ago |
Ivan Savenko
|
013417fb7e
Code cleanup
|
2 years ago |
Ivan Savenko
|
8a31aeb94b
Battle animations use tick() for updates
|
2 years ago |
Ivan Savenko
|
e9aed2761c
Fix target selection for teleport
|
2 years ago |
Ivan Savenko
|
0ce06e0f30
Improved rendering of stack amount boxes
|
2 years ago |
Adriankhl
|
76a71226a2
Deactivate activeStack during spellCast
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2 years ago |
Ivan Savenko
|
688b8db3eb
Removed delays due to thread waits from battle animations
|
2 years ago |
Ivan Savenko
|
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
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2 years ago |
Dydzio
|
2ef33d54ab
Merge branch 'develop' into battle-queue-improvement
|
2 years ago |
Ivan Savenko
|
55a58596bc
Mostly finished refactoring of BattleActionsController
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2 years ago |
Ivan Savenko
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108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
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2 years ago |
Dydzio
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bd1bd5064a
Highlight logic for queue icon on stack hover, lacks visual representation
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2 years ago |
Dydzio
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92754e22f0
Highlight stack on queue icon hovered
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2 years ago |
Ivan Savenko
|
8ed115a628
Fix ios compile
|
2 years ago |
Ivan Savenko
|
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
|
2 years ago |
Ivan Savenko
|
d8a70de068
Improved ordering of movement animation, fixes potential visual artifact
|
2 years ago |
Ivan Savenko
|
e9e549148d
Implemented teleportation animation effect
|
2 years ago |
Ivan Savenko
|
45aa841fb6
Stack reversing logic now matches H3
|
2 years ago |
Ivan Savenko
|
70eac47f08
Fixes #1051, #1042 - highlight creatures that will be affected by spell
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2 years ago |
Ivan Savenko
|
864990db13
Implemented Bloodlust & Petrification effect
|
2 years ago |
Ivan Savenko
|
fb3a08e0a6
Added fading animation for fade-in effect for summons
|
2 years ago |
Ivan Savenko
|
c172e3c8e0
Cleaned up BattleAnimationClasses file
|
2 years ago |
Ivan Savenko
|
60a00b450e
Multiple fixes & improvements to animation ordering
|
2 years ago |
Ivan Savenko
|
99e5569ab5
Changes according to review
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2 years ago |