Историја ревизија

Аутор SHA1 Порука Датум
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) пре 13 година
  Michał W. Urbańczyk 6c017a0fdf Fixed #1088. пре 13 година
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. пре 13 година
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns пре 13 година
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. пре 13 година
  mateuszb 82e21f8b6e * minor campaign related improvements пре 13 година
  mateuszb 8e3de98059 * restoring campaign features пре 13 година
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: пре 13 година
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. пре 13 година
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h пре 13 година
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. пре 13 година
  Ivan Savenko e67f8afdd9 - removed multiple unused files пре 13 година
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. пре 13 година
  Michał W. Urbańczyk 5981ad15d4 Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON. пре 13 година
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. пре 13 година
  Ivan Savenko 613172fa45 - fixed #582, #1019 and #1022 пре 13 година
  Ivan Savenko 1b50082e43 - fixed crash with necromancy dialog #1009 (russian-only) пре 13 година
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. пре 13 година
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. пре 13 година
  Ivan Savenko fef876e1ec - fixed #934 (batte screen after changing resolution) пре 13 година
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. пре 13 година
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. пре 13 година
  Michał W. Urbańczyk c698181c4c * simple mechanism for detecting desync after init пре 13 година
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time пре 13 година
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. пре 13 година
  Michał W. Urbańczyk f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI. пре 13 година
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn пре 14 година
  Michał W. Urbańczyk e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) пре 14 година
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) пре 14 година
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration пре 14 година