Commit History

Author SHA1 Message Date
  Konstantin f8eba58003 vcmi: remove ALL_CREATURES propagator 2 years ago
  Konstantin 6d9859932b vcmi: add native terrain entity 2 years ago
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 years ago
  Konstantin 8968f0ef0e vcmi: change EAlignment to enum class 2 years ago
  Konstantin b7d6270272 vcmi: add getNativeTerrain method to factions 2 years ago
  Ivan Savenko 255bb145b9 Added fallback for 1.2 compatibility 2 years ago
  Ivan Savenko 191959ae05 Fixed moat identifiers requests - will now always request spells 2 years ago
  Ivan Savenko 6dac15c5b2 Merge pull request #1706 from rilian-la-te/moats-landmines 2 years ago
  Konstantin 3df5964847 CTownHandler: remove hardcoded Cove grail 2 years ago
  Konstantin c4d5a7a2d6 vcmi:towns now can choose if moat render is needed 2 years ago
  Konstantin aab5b47038 vcmi: setup moats using MoatAbility 2 years ago
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system 2 years ago
  Konstantin 4c4498b22a vcmi: modernize rest of lib 2 years ago
  Konstantin 95503d0623 vcmi: unify movement 2 years ago
  Ivan Savenko 623cae7d47 All translatable strings now have language identifier 2 years ago
  Ivan Savenko 46931a0ecf Bugfixing 2 years ago
  Ivan Savenko 47c1803c42 Finalization of refactoring: 2 years ago
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator 2 years ago
  Ivan Savenko d2b837b116 All creature-related texts go through translator 2 years ago
  Ivan Savenko 17fc9d8d8f Merge with vcmi/develop 2 years ago
  Ivan Savenko 633b9ef3be Native terrain is now required for faction, opt-out with value "none" 2 years ago
  Ivan Savenko 526de47ca4 Removed 0.98 compatibility 2 years ago
  Ivan Savenko 1caec0a8cb Removed default native terrains - breaks neutral faction 2 years ago
  Ivan Savenko e1799379dd Terrain/Road/River handler are now in compileable state 2 years ago
  Ivan Savenko 1468f6aded Converted terrainTypeHandler into proper handler class 2 years ago
  Ivan Savenko 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 years ago
  Ivan Savenko 861a6849f9 Added possibility to define per-town tower icon for battle queue in siege 2 years ago
  lainon 7fdad4e0f6 Code refactor following C++ standard and condition fixes 2 years ago
  Tomasz Zieliński 20c102e648 Remove T prefix from new typedefs 3 years ago
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 years ago