Commit History

Autor SHA1 Mensaxe Data
  AlexVinS a4d4851d80 Fix typo: casted->cast %!s(int64=10) %!d(string=hai) anos
  AlexVinS eb1753851e Fix comment %!s(int64=10) %!d(string=hai) anos
  AlexVinS 8f2da66a18 fix mantiss 1967 + some refactoring %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2cb6cb7baa Remove useless durationType selector %!s(int64=10) %!d(string=hai) anos
  AlexVinS 5b29e800f7 Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged %!s(int64=10) %!d(string=hai) anos
  AlexVinS 666d7a4f45 Start implementing VISIONS and DISGUISE %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 6ee823298a - Various improvements for exploration %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 4ec9faa789 Fixed #1367. Removed confusing code for speed calculation. %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 4fd9bcfedc Fixed #1345 %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 096d6ebf9c refactoring of CBattleInterface::show() and all related code %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 68603245c4 Or should not be the same way as And. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b78c4c19ea - compile fix %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype. %!s(int64=12) %!d(string=hai) anos
  alexvins 2cb86d84fa [refactor] %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 3958364884 * a bit more work on campaigns; hero crossover still buggy %!s(int64=12) %!d(string=hai) anos
  DjWarmonger 1ef205e5f1 Various tweaks / enchancements to bonus mechanics %!s(int64=12) %!d(string=hai) anos
  mateuszb ba3075317f * proper bool serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger fff7909958 - Fix for hero specialties (creature type limiters) %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 0e826915ed Fixed #1176. %!s(int64=12) %!d(string=hai) anos