Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko f9d9a38e53 Fixed gcc warnings %!s(int64=10) %!d(string=hai) anos
  DjWarmonger f81b46088a Fixed #2218 %!s(int64=10) %!d(string=hai) anos
  AlexVinS f24f744f4b Fix a few warnings %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 237d3f2624 Refactoring: random spells %!s(int64=10) %!d(string=hai) anos
  DjWarmonger f9781ffb47 Creature abilities won't spawn in random Pandora Boxes. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 3f1bc7e21c One more case for Subterranean Gates %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 923437bf76 Corrected offset check for required objects. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a68b58d969 - Use straight paths for some connections %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger e08a1f32bd Some more fixes, updated changelog. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger c6291412d7 Fixed one case of missing roads. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a0ed8e0d6d An attempt to straighten roads. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 353f6dc32e Roads are generated between all nodes. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 3ec91c550e Correct road nodes iteration %!s(int64=10) %!d(string=hai) anos
  DjWarmonger fe6fa895c3 More or less working RMG roads. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 2c88ddf5ed Something works it seems %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 6448bc6a50 [gcc] fix build %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a0840100df Different fractalization algorithm that enforces cycle generation. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 69c58c6c25 Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 84a2623c37 more experiments %!s(int64=10) %!d(string=hai) anos
  AlexVinS 27c46c83d6 describe roads placement in log %!s(int64=10) %!d(string=hai) anos
  AlexVinS 76193c4c5c More experiments WIP. %!s(int64=10) %!d(string=hai) anos
  AlexVinS eb60d9737f more sensible road placement %!s(int64=10) %!d(string=hai) anos
  AlexVinS 4c4ad480c5 added experimental usage of roads %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko eef45b5ae8 Fixed warnings %!s(int64=10) %!d(string=hai) anos