|  Andrii Danylchenko | fa9a420f99
							
							Fix a few crashes | 3 rokov pred | 
				
					
						|  Andrii Danylchenko | 70ed3f55a5
							
							Nullkiller: replace a hack with temporary bonus node concept | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 3fa7e0976f
							
							Nullkiller: update / fix build, core changes required for Nullkiller AI | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | b4241670ba
							
							Nullkiller: rename VCAI to AIGateway | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 87a8c776c9
							
							Nullkiller: reduce memory usage for x86 | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | bc95e4b935
							
							Fix tbb build | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 9a203b8af9
							
							Nullkiller: parallel object clusterization, stabilization | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 66843b22d3
							
							Nullkiller: async hero chain calculation | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 0265de77fa
							
							Nullkiller: fix crash, refactor | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | fb3cda666f
							
							Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization | 5 rokov pred | 
				
					
						|  Andrii Danylchenko | 0ffc7c3b94
							
							Nullkiller: turn limit for main heroes | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 7e88819105
							
							Nullkiller: fix crash and freeze | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 3822d788e8
							
							Nullkiller: allow buy army through pathfinder | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | f0ceaf5852
							
							Nullkiller: improve perofrmance of AI pathfinding | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 35a1167f3d
							
							Nullkiller: refactoring and stabilization of gather army & clusterization | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 1fdf0de75d
							
							Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 645c393e25
							
							Nullkiller: fix freeze on accessing guarded object | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 5bfe71c8f3
							
							Nullkiller: small optimization of AIPathfinder for big maps | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 1806dd8447
							
							Nullkiller: remove AIhelper + refactoring | 5 rokov pred | 
				
					
						|  Andrii Danylchenko | e95ccda5de
							
							Nullkiller: various fixes for town portal and other | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | cebb5b296b
							
							Nullkiller: fix priorities after refactoring | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 8f8c5ca255
							
							Nullkiller: initial decomposition | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 1fd838a5b9
							
							Nullkiller: stabilisation | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 9c14ccab8f
							
							Nullkiller: fixes after first 5 autotesting maps | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | df78e3243b
							
							Nullkiller: stabilisation, improve gather army | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 17a960e850
							
							Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | a39fa51e14
							
							Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 400967904b
							
							Nullkiller AI: stabilization of build and prioritization fixes | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | eea5cb7f0b
							
							Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn) | 4 rokov pred | 
				
					
						|  Andrii Danylchenko | 6bebb766a6
							
							Nullkiller AI: new prioritization engine stabilization | 4 rokov pred |