Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk d7b586f1fd Eliminating duplicated bonuses. Smarter getting [no code duplication]. 14 years ago
  Michał W. Urbańczyk 1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project 14 years ago
  Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 14 years ago
  Michał W. Urbańczyk a46ad0b7ef Next set of fixes, mostly for deserialization. 14 years ago
  mateuszb 1458cf64c2 * fixed bug 298 14 years ago
  Michał W. Urbańczyk d36f8087aa minor fix — duration has to be passed as ui16. 14 years ago
  Michał W. Urbańczyk 4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 14 years ago
  mateuszb 519a4186de * fixed bugs 470 and 523 14 years ago
  DjWarmonger 6db068f506 Fixed stacks speed and general parsing bug. 14 years ago
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 14 years ago
  DjWarmonger c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed. 14 years ago
  Michał W. Urbańczyk 979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 14 years ago
  Michał W. Urbańczyk c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 14 years ago
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. 15 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 years ago
  mateuszb 23c501b79e some changes 15 years ago
  Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 15 years ago
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 15 years ago
  Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 15 years ago
  Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 15 years ago
  Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. 15 years ago
  Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. 15 years ago
  Michał W. Urbańczyk b2a4d857b5 Little more. Doesn't crash on startup. 15 years ago
  Michał W. Urbańczyk cdf7b2b4d9 Bonuses now use pointers. 15 years ago
  Michał W. Urbańczyk 9028684697 Disemboweling the system. 15 years ago
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 15 years ago
  DjWarmonger e481a4375b Removed bonus system loop in GameState. 15 years ago
  DjWarmonger 717141ab0b Statue of Legion is finally functional. 15 years ago
  mateuszb 608e26b453 * a few fixes for CStack.effects removal - more should come 15 years ago