Commit History

Author SHA1 Message Date
  ArseniyShestakov ee4305cd6d CPathfinder: move destTopVisObjID where it's belongs to 10 years ago
  ArseniyShestakov 13c2b5e2d8 CPathfinder: separate teleporter exits and neighbour tile code 10 years ago
  ArseniyShestakov f15065fdc5 CPathfinder: separate neighbours code into getNeighbours 10 years ago
  ArseniyShestakov 2145be281a Merge pull request #86 from ArseniyShestakov/fixQuestSaving 10 years ago
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 10 years ago
  ArseniyShestakov 530b63f7c4 CPathfinder: add all new code for pathfinding via teleporters 10 years ago
  AlexVinS b6038240ab Implemented DISGUISE spell. Untested 10 years ago
  ArseniyShestakov 7c5af02b78 Fix saving of player's quests 10 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  Ivan Savenko b2e8c92383 Cleanup: 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  O01eg ad84ae64b0 Clean up. 11 years ago
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 years ago
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 years ago
  beegee1 1d57b75bc5 - random number generation refactoring 11 years ago
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling 12 years ago
  beegee1 22e119770a Fixed mantis #1645 12 years ago
  beegee1 9d0387140f - Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero 12 years ago
  DjWarmonger 51e6961d08 Compile fix for MVS. 12 years ago
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 years ago
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 12 years ago
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 years ago