Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Savenko b58301849b Pass functor via reference to avoid costly copies пре 2 година
  Ivan Savenko 3a88180494 Separated game and battle callback (server & client only) пре 2 година
  Andrii Danylchenko 03395a3d8a TBB for battle AI spellcast an fixes пре 2 година
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation пре 2 година
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h пре 2 година
  Konstantin 6fa1b2b19f vcmi: move bonuses to its own folder пре 2 година
  Ivan Savenko 31147ac83b refactoring: TDmgRange pair -> DamageRange struct пре 2 година
  Ivan Savenko 500cf7f15d EWallPart & EWallState are now enum class пре 2 година
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation пре 3 година
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined пре 3 година
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules пре 3 година
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features пре 7 година
  John Bolton 6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142. пре 5 година
  Toney Sui dca5d86e7a Fix bug: LandMine is not exploding to enemies. (#630) пре 5 година
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) пре 8 година
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. пре 9 година