Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 1cbc6457ce Fix possible assertion failure on removing non-owned town %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 08cfbe79cf Added encapsulation for movement points access %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 69dc95c3c8 Merge pull request #2235 from IvanSavenko/hota_h3m_support %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ebc7a82c2e Converted pathfinder enum's to enum class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d51fe62804 Win/loss condition texts use MetaString %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Konstantin 1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop %!s(int64=2) %!d(string=hai) anos
  Konstantin 713e3004df vcmi: rename updater and limiter files %!s(int64=2) %!d(string=hai) anos
  Konstantin e37f798a68 vcmi: split bonus updaters %!s(int64=2) %!d(string=hai) anos
  Konstantin 416faf521e vcmi: move limiters outside of HeroBonus.cpp %!s(int64=2) %!d(string=hai) anos
  nordsoft 97a1758e8e Merge remote-tracking branch 'upstream/develop' into rewardable-expand %!s(int64=2) %!d(string=hai) anos
  nordsoft 4b1b58b617 Change Callback to abstract %!s(int64=2) %!d(string=hai) anos
  nordsoft 1b4d117790 deeper decoupling %!s(int64=2) %!d(string=hai) anos
  nordsoft e47bb3f1f9 Separate configuration and object %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7db67a3101 int3 now has proper hasher function %!s(int64=2) %!d(string=hai) anos
  Konstantin 7a5775a9f9 vcmi: use std::optional %!s(int64=2) %!d(string=hai) anos
  nordsoft bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog %!s(int64=2) %!d(string=hai) anos
  nordsoft ce3028bd73 Intermediate commit %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 06b35ce533 Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a0e9e01b48 Renamed & reorganized all game mechanics settings names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
  Konstantin 4617ce10e5 vcmi: allow showing more than one components in infobar %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 11e4d84749 Implemented View Earth / View Air spells %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko 2630fb2330 VCAI: hard limit on iterations per turn %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f8f6df02f3 Removed remaining hardcoded objects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62e127fb59 Bonusing objects are now configured in json %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bfd6c40f25 Moved all once-per-hero visitable (sans Tree) to config %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 05a1d7c6e3 All text for factions/towns/building are passed through translator %!s(int64=2) %!d(string=hai) anos