Commit History

Autor SHA1 Mensaxe Data
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2cb6cb7baa Remove useless durationType selector %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 32009690eb initTowns: only add Tovern by default to player-owned towns %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f2a237ce6c CPathfinder: move allowed teleport check into lambda %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 17f3f94ca6 CGSubterraneanGate: fix pairing and always assign all gates to channel %!s(int64=10) %!d(string=hai) anos
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 5c6633f8ad CPathfinder::addTeleportWhirlpool: check that obj isn't nullptr %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 00b0af7306 CGameInfoCallback: now actually drop excludeId argument %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 930a8b49da CPathfinder: move complicated check into lambda %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 8f8d237d5d Use isTeleportChannel callback functions to check teleport channel type %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 530b63f7c4 CPathfinder: add all new code for pathfinding via teleporters %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 5b8180e327 Cleaning logs. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 7735e193f0 Merge branch 'develop' into experimental/serializerrefactoring %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3bca68fd2d Initial refactoring %!s(int64=11) %!d(string=hai) anos
  DjWarmonger c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. %!s(int64=11) %!d(string=hai) anos
  AlexVinS 34ffdb5981 small cleanup %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d280b0ac9f Cleaned some logs. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko fc16c8d207 Merge branch 'optimization/swiftAI' into develop %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 5cb6eaa252 Fixed major RMG bug. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko c4fc8f08c0 Moved assertions before variable is used %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d9273b3b2a Cleaning logs. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3acbda75ef Restored old function signature for sanity. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 917b1ffca8 Bugfixing: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos