|  Andrii Danylchenko | 728f673763
							
							NKAI: remove static ai field | 1 éve | 
				
					
						|  Andrii Danylchenko | d6f1a5c2b3
							
							NKAI: parallel capture objects | 1 éve | 
				
					
						|  Andrii Danylchenko | 419d6a648b
							
							NKAI: optimize clusterization and pathfinding for object graph | 1 éve | 
				
					
						|  Andrii Danylchenko | e66ceff154
							
							NKAI: object graph improved and optimized | 1 éve | 
				
					
						|  Andrii Danylchenko | 6245adb9a4
							
							NKAI: configurable object graph | 1 éve | 
				
					
						|  Andrii Danylchenko | 376a17409f
							
							NKAI: initial implementation of object graph | 1 éve | 
				
					
						|  Ivan Savenko | 87957e74c1
							
							Replaced boost::thread_specific_ptr with thread_local | 2 éve | 
				
					
						|  Andrii Danylchenko | c93bb0a502
							
							nkai: fixes and skill rewards | 2 éve | 
				
					
						|  Andrii Danylchenko | b19ac01bf9
							
							Fuzzy rework, added more defence and gather army routines | 2 éve | 
				
					
						|  Andrii Danylchenko | fbc9a32ad8
							
							#2018 - fix shipyard usage for NKAI, allied shipyard should work now | 2 éve | 
				
					
						|  Andrii Danylchenko | 148c3436df
							
							NKAI: improve army gathering | 2 éve | 
				
					
						|  Andrii Danylchenko | 8b0c7b6601
							
							NKAI improve defence and some fixes | 2 éve | 
				
					
						|  Andrii Danylchenko | eeea01d778
							
							NKAI: namespace | 3 éve | 
				
					
						|  Andrey Filipenkov | 802147c5b7
							
							add some asserts that shouldn't fire | 3 éve | 
				
					
						|  Andrii Danylchenko | b4241670ba
							
							Nullkiller: rename VCAI to AIGateway | 4 éve | 
				
					
						|  Andrii Danylchenko | 1aa81530cb
							
							Nullkiller: cancel heavy decomposition on shipyards | 4 éve | 
				
					
						|  Andrii Danylchenko | 9a203b8af9
							
							Nullkiller: parallel object clusterization, stabilization | 4 éve | 
				
					
						|  Andrii Danylchenko | 3d91f2e988
							
							Fix defence crashes and hangs | 4 éve | 
				
					
						|  Andrii Danylchenko | e385c83a88
							
							Nullkiller - rewrite decomposition, decomposition cache, morale management | 4 éve | 
				
					
						|  Andrii Danylchenko | 1fdf0de75d
							
							Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes | 4 éve | 
				
					
						|  Andrii Danylchenko | 1806dd8447
							
							Nullkiller: remove AIhelper + refactoring | 5 éve | 
				
					
						|  Andrii Danylchenko | 37f49f2ac5
							
							Nullkiller: stabilization | 4 éve | 
				
					
						|  Andrii Danylchenko | dec723b4be
							
							Nullkiller: android fixes | 4 éve | 
				
					
						|  Andrii Danylchenko | 0705ee595a
							
							Nullkiller: object clusterizer | 4 éve | 
				
					
						|  Andrii Danylchenko | 8f8c5ca255
							
							Nullkiller: initial decomposition | 4 éve | 
				
					
						|  Andrii Danylchenko | 223a52b3d1
							
							Nullkiller: Try to join behavior and goal and see what come out of it. | 4 éve | 
				
					
						|  Andrii Danylchenko | af0dcf97c4
							
							Nullkiller: initial cleanup of unused code | 5 éve | 
				
					
						|  Andrii Danylchenko | 5344df51c6
							
							Nullkiller: capture guarded artifacts and other fixes | 4 éve | 
				
					
						|  Andrii Danylchenko | 17a960e850
							
							Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior | 4 éve | 
				
					
						|  Andrii Danylchenko | 400967904b
							
							Nullkiller AI: stabilization of build and prioritization fixes | 4 éve |