Ivan Savenko
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fd45cd0a6d
- fix for #283
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15 years ago |
Ivan Savenko
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3c868146a6
- linux fix for BuildingHandler
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15 years ago |
Michał W. Urbańczyk
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221728c680
Fixed #541
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15 years ago |
Ivan Savenko
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5dc444cd2b
- University is finally implemented, both town and map objects
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15 years ago |
Michał W. Urbańczyk
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1e30045541
Support for Tavern on adv map.
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15 years ago |
DjWarmonger
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12f6d5a380
Redesigned artifact randomization.
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15 years ago |
Michał W. Urbańczyk
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21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
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15 years ago |
Michał W. Urbańczyk
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ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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15 years ago |
DjWarmonger
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53d4b51b26
Fixed #506. Some really weird issues caused it.
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15 years ago |
Michał W. Urbańczyk
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0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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15 years ago |
DjWarmonger
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e1c793068d
1.Support for Skyship - revealing entire map
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16 years ago |
mateuszb
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60a401384f
* please don't include headers in headers if not necessary
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16 years ago |
DjWarmonger
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1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
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16 years ago |
mateuszb
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45e60cc826
* minor fix in IGameCallback::getAllowedSpells
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16 years ago |
DjWarmonger
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0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
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16 years ago |
DjWarmonger
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55925e0eea
1.Fixes for RazeStructures net packs.
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16 years ago |
mateuszb
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543e3c6431
* one more fix for r1145
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16 years ago |
DjWarmonger
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23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
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16 years ago |
mateuszb
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9c45f050ef
* minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) )
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16 years ago |
DjWarmonger
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dd2509f4e8
Support for Cartographers of all types.
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16 years ago |
Trevor Standley
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3d93e0acf0
AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities.
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16 years ago |
Michał W. Urbańczyk
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9fd4b5bb62
Fourth part of sailing code.
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16 years ago |
Frank Zago
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73949f3367
Build fixes for linux.
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16 years ago |
mateuszb
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b5ae7d5cbe
* refactorings and comment coverage improvements
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16 years ago |
Michał W. Urbańczyk
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d80afb1902
* server sends confirmation (given later to player interface) after applying request (will be needed for AI)
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16 years ago |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 years ago |
Michał W. Urbańczyk
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24c2ce6a99
Improved tooltips.
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16 years ago |
Michał W. Urbańczyk
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6ce9a253a4
* support for Redwood Observatory
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16 years ago |
Michał W. Urbańczyk
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4653ca6b29
New file for VCMI_Server - NetPacksServer.cpp
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16 years ago |
Michał W. Urbańczyk
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adf5c052f9
* support for prison
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16 years ago |