DjWarmonger
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fe180335de
Important fix that prevents treasures from sealing off, adding too many blocked tiles.
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10 years ago |
DjWarmonger
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9f05f53e65
Corrected monster agressiveness #2034
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10 years ago |
DjWarmonger
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7055357996
Fixed spell scroll generation #2024
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10 years ago |
DjWarmonger
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fdd392e47c
Add some space around unguarded treasures.
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11 years ago |
DjWarmonger
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53c39f7d05
Treasure density and quality now matches OH3.
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11 years ago |
DjWarmonger
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f5f0f61076
Density does not depend on zone size.
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11 years ago |
DjWarmonger
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5fbd856a4c
New rule for placement of unguarded treasures
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11 years ago |
DjWarmonger
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121c39a994
Fixed Jebus and CoD templates.
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11 years ago |
DjWarmonger
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51495381ef
Better obstacle shapes inside zones.
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11 years ago |
DjWarmonger
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b208ebbee9
Increase treasure density to match OH3.
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11 years ago |
DjWarmonger
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fee2184996
Wood & ore mines will be placed close to zone center.
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11 years ago |
DjWarmonger
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50dc22fa1b
Tuned density.
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11 years ago |
DjWarmonger
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3886a19771
More balanced treasure pile distribution.
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11 years ago |
DjWarmonger
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9e5cc2d1b1
Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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11 years ago |
DjWarmonger
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91d89add7c
Reverted RMG bug introduced in https://github.com/vcmi/vcmi/commit/6da79d01d7f3c6ddf268173e10b07f4f4ee6378e
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11 years ago |
KroArtem
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6da79d01d7
reverted changes back
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11 years ago |
KroArtem
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305ce5b53d
fixed else statement
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11 years ago |
KroArtem
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e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
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11 years ago |
AlexVinS
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4e9cff3403
spelling fix
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11 years ago |
DjWarmonger
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d280b0ac9f
Cleaned some logs.
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11 years ago |
DjWarmonger
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b61b79b458
For 0.97 release: generate full underground to avoid many issues
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11 years ago |
DjWarmonger
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9eeea7299a
- Removed unecessary includes
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11 years ago |
DjWarmonger
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ce83db0f43
- Option to configure monster types spawning in a zone
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11 years ago |
DjWarmonger
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530a3e69bf
Option to allow / ban certain types of town in a template.
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11 years ago |
DjWarmonger
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06983fc346
Fixed issue with empty mage guild on random maps.
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11 years ago |
DjWarmonger
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f7882135e6
More random paths within zones.
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11 years ago |
DjWarmonger
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e40818f2c6
Fixed incorrect treasure distance on underground maps.
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11 years ago |
DjWarmonger
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1f7ce7c1d9
Cut area around towns to prevent sealing off parts of zone.
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11 years ago |
DjWarmonger
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df9d2f8d8f
A bit smarter algorithm for cutting paths.
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11 years ago |
DjWarmonger
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87ecd0075e
Even tighter obstacles.
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11 years ago |