|  Vadim Markovtsev | 2c1dddde33
							
							Fix memory problems with BonusList | 9 年之前 | 
				
					
						|  AlexVinS | 34b8b2c91b
							
							Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE | 9 年之前 | 
				
					
						|  AlexVinS | 8f18dec5e3
							
							Cleanup | 9 年之前 | 
				
					
						|  AlexVinS | 7874dffa7d
							
							fixed http://bugs.vcmi.eu/view.php?id=2282 | 9 年之前 | 
				
					
						|  AlexVinS | 62d272f3e5
							
							Cleanup | 9 年之前 | 
				
					
						|  AlexVinS | ea2e336f54
							
							Merge branch 'develop' into SpellsRefactoring8 | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 58f90b736b
							
							New cheat vcmiungoliant: hide all tiles that out of sight radius | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 75cffa7d0b
							
							CGameHandler::arrangeStacks: honour removableUnits of CGGarrison | 9 年之前 | 
				
					
						|  AlexVinS | ef34d21941
							
							Passive cast can be blocked by spell level limit. | 9 年之前 | 
				
					
						|  AlexVinS | dcb0e8a0c1
							
							Tweak | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 1d45d214e5
							
							CGameHandler refactoring: when possible only use const data | 9 年之前 | 
				
					
						|  AlexVinS | d993710f8e
							
							Merge branch 'develop' into SpellsRefactoring8 | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 7ae4e70134
							
							CGameHandler: fix player id  logging | 9 年之前 | 
				
					
						|  AlexVinS | 505e53c17d
							
							Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 | 9 年之前 | 
				
					
						|  AlexVinS | 33d1895d21
							
							Merge branch 'develop' into SpellsRefactoring8 | 9 年之前 | 
				
					
						|  Arseniy Shestakov | fe6c0cf89b
							
							Use RandomGeneratorUtil::randomShuffle for reproducible gameplay | 9 年之前 | 
				
					
						|  Arseniy Shestakov | c8faca8f39
							
							Refactoring: only use RNGs explicitly to avoid bug prone code in future | 9 年之前 | 
				
					
						|  AlexVinS | f8767a6380
							
							cleanup | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 70abae9b51
							
							CGameState::battleGetBattlefieldType: use RNG by ref | 9 年之前 | 
				
					
						|  Arseniy Shestakov | ea63497b19
							
							Move CGameState::setupBattle code to CGameHandler::setupBattle | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 53502e84e3
							
							Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync | 9 年之前 | 
				
					
						|  Arseniy Shestakov | ca819b3cda
							
							CGHeroInstance::nextPrimarySkill: don't use GS RNG directly | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 85f49bc968
							
							CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 2ba3b20928
							
							Multiple changes to RNG usage to both client and server | 9 年之前 | 
				
					
						|  Arseniy Shestakov | 6747555339
							
							CGameHandler: use ObjProperty enum instead of magic numbers | 9 年之前 | 
				
					
						|  Arseniy Shestakov | d06d07a39b
							
							Add ChangeFormation netpack to avoid MP desyncs | 9 年之前 | 
				
					
						|  AlexVinS | 1ce4675df6
							
							Tweaks | 9 年之前 | 
				
					
						|  AlexVinS | 686cd00c68
							
							Cleanup. | 9 年之前 | 
				
					
						|  AlexVinS | 18fc94d709
							
							WIP on SpellCastContext | 9 年之前 | 
				
					
						|  AlexVinS | d4a35c6839
							
							Simplify getAffectedStacks arguments. casterColor not needed anymore. | 9 年之前 |