Commit History

Author SHA1 Message Date
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 months ago
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 8 months ago
  Ivan Savenko 38bb5a76e6 Handle flag color overlay and creature selection overlay separately 8 months ago
  Ivan Savenko 814234017d Minor tweaks to xbrz performance 10 months ago
  Laserlicht 4b103fd63b code review 10 months ago
  Laserlicht 6795c9afb6 animations working 10 months ago
  Laserlicht 3967c70bf2 fix image creation 10 months ago
  Laserlicht bda4efa8b5 gen sprites 10 months ago
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 11 months ago
  Ivan Savenko 08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 1 year ago
  Ivan Savenko a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 1 year ago
  Ivan Savenko 626c34a105 Fix colorization of Fortress and Inferno adventure map image from hota 1 year ago
  Ivan Savenko ffba847f40 xBRZ-upscaled images now support common palette-transform effects: 1 year ago
  Ivan Savenko fd726523a2 Remove creations of custom animations in runtime 1 year ago
  Ivan Savenko 0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 1 year ago
  Ivan Savenko b850b6339f Flipped images are now tracked by RenderHandler 1 year ago
  Ivan Savenko 230add02e4 Remove no longer used code 1 year ago
  Ivan Savenko 56f1725234 All images are now loaded via RenderHandler class 1 year ago
  Ivan Savenko 3fdbc09986 Use same arrows for U-turns in UI as in H3 1 year ago
  Dydzio e0855ceb7a Add pitch black FoW representation for dimension door range map overlay 1 year ago
  Ivan Savenko 301ac2457a Cleanup 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2 years ago
  Ivan Savenko a5e42755be Correctly redraw map in world view mode 2 years ago
  Ivan Savenko 1d0e696db6 Added RenderHandler that acts as factory for images and animations 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko 0c9e2d6fdd Workaround for crash on map rendering 2 years ago
  Ivan Savenko 5e8a778e7d Attempt to fix / trace crashes from Google Play statistics 2 years ago
  Ivan Savenko 3bce245780 Moved hardcoded terrain palette-cycling animations to config 2 years ago
  Ivan Savenko ebc7a82c2e Converted pathfinder enum's to enum class 2 years ago