Laserlicht
|
fff0159ef6
resource generation
|
1 year ago |
Ivan Savenko
|
c6943e0ab0
Fix build, fix element disabling
|
1 year ago |
Ivan Savenko
|
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
|
1 year ago |
Ivan Savenko
|
00605b5129
Remove largely unused defActions member from CIntObject
|
1 year ago |
Ivan Savenko
|
46669e78e8
Fix possible crash on deletion of adventureInt after GH on shutdown
|
1 year ago |
Ivan Savenko
|
5b0b1ad7f7
Update texture while UI is locked to avoid concurrent accesses to pixel
|
1 year ago |
Ivan Savenko
|
d502850054
Add network thread termination logic for adventure map animations
|
1 year ago |
Ivan Savenko
|
9bfe000724
Added semi-workaround method for network thread shutdown:
|
1 year ago |
Ivan Savenko
|
7267e02b8d
Better handling of Ctrl / Cmd modifier keys on Apple systems:
|
1 year ago |
Ivan Savenko
|
9a71614588
Simplify code
|
1 year ago |
Ivan Savenko
|
611249d11d
Added workaround for weird SDL behavior that causes SDL to report text
|
1 year ago |
Ivan Savenko
|
6e399eb21a
Make some non-const static variables const or constexpr
|
1 year ago |
Alexander Wilms
|
0495c52cf4
Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing
|
1 year ago |
Ivan Savenko
|
a3f9450d83
Relax UI locking to reduce delays in AI actions
|
1 year ago |
Alexander Wilms
|
c0c16fed75
Move FPS counter to bottom left, set width of black background to suffice for 3 digit FPS
|
1 year ago |
Johannes Schauer Marin Rodrigues
|
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2 years ago |
Ivan Savenko
|
e322d0a084
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
|
2 years ago |
Ivan Savenko
|
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
|
2 years ago |
Alexander Wilms
|
f52562eeb7
Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
|
2 years ago |
Ivan Savenko
|
1d0e696db6
Added RenderHandler that acts as factory for images and animations
|
2 years ago |
nordsoft
|
432ed18579
Fix overlap of timer and fps widgets
|
2 years ago |
Ivan Savenko
|
0613756abc
Remove unused code
|
2 years ago |
Ivan Savenko
|
44d16b32fe
Use API identical to std classes where possible
|
2 years ago |
Ivan Savenko
|
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
|
2 years ago |
Ivan Savenko
|
631e93e846
Fix missing lock of player interface
|
2 years ago |
Ivan Savenko
|
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
|
2 years ago |
Ivan Savenko
|
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
|
2 years ago |
Ivan Savenko
|
dfeeeb1f5f
Removed no longer used
|
2 years ago |
Ivan Savenko
|
34123c7f07
Minor refactoring of mouse input handling
|
2 years ago |
Ivan Savenko
|
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
|
2 years ago |