Commit History

Autor SHA1 Mensaxe Data
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. %!s(int64=14) %!d(string=hai) anos
  beegee1 45fba15511 * Reverted previously changed PreGame code %!s(int64=14) %!d(string=hai) anos
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. %!s(int64=14) %!d(string=hai) anos
  beegee1 b6c385f158 Better implementation of campaign selection screen %!s(int64=14) %!d(string=hai) anos
  beegee1 fb929fa9b0 AB campaign selection screen added %!s(int64=14) %!d(string=hai) anos
  beegee1 38837ebfc9 Implementation of WOG and ROE campaign selection screen %!s(int64=14) %!d(string=hai) anos
  mateuszb b4edd10e6c * beegee's comments patch %!s(int64=14) %!d(string=hai) anos
  Frank Zago dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk daeb3af67a Early changes towards MP support. %!s(int64=15) %!d(string=hai) anos
  mateuszb 9356ba15ef * minor improvements for campaigns %!s(int64=15) %!d(string=hai) anos
  mateuszb 4ba3c68ced Chenges (networking for PG, minor fixes) %!s(int64=15) %!d(string=hai) anos
  mateuszb d681afe1c1 Changes towards campaign support. %!s(int64=15) %!d(string=hai) anos
  mateuszb 52319f5713 * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. %!s(int64=15) %!d(string=hai) anos
  mateuszb 54496ddee1 * player's serialID removed (save format broken, new game seems to work) %!s(int64=15) %!d(string=hai) anos
  mateuszb b441143a73 * monster campaign bonus handled %!s(int64=15) %!d(string=hai) anos
  mateuszb c06de1f1ce * improved campaign handling - bonus selection screen is mostly functional %!s(int64=15) %!d(string=hai) anos
  mateuszb 052e4f08e5 * partially done campaign bonus selection %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 3111a904ae Several minor fixes. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 3699786ab0 Little more work on pregame. Fixed some leaks. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 0a950c508b Grail digging and construction. %!s(int64=15) %!d(string=hai) anos
  mateuszb 5b0d646ddb * support for SPELL_AFTER_ATTACK, including most of spell 77 support %!s(int64=15) %!d(string=hai) anos
  mateuszb db755622b3 * next part of campaign support %!s(int64=15) %!d(string=hai) anos
  mateuszb 968148c4dc * next part of bonus selection screen (including Ivan's config) %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 4035155969 Mostly finished pregame part of hot-seat mode. %!s(int64=15) %!d(string=hai) anos
  mateuszb 5db0c9da16 * generally finished custom campaign selection screen %!s(int64=15) %!d(string=hai) anos
  mateuszb 448c2e7225 * next part of campaign support %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 49b99f470f More hot-seat GUI in pregame. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. %!s(int64=15) %!d(string=hai) anos