Commit History

Autor SHA1 Mensaxe Data
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko d113517db4 - fixed #108, #798, #810 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko e494171de3 - several changes to get reusable code %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0f605256e9 - added new files to build system %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 39120fe4a5 Spell scroll improvements, fixing #689, #690, #691. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 03fdd22b1a Version set to 0.83c, to be released as development build. %!s(int64=14) %!d(string=hai) anos
  mateuszb b4edd10e6c * beegee's comments patch %!s(int64=14) %!d(string=hai) anos
  mateuszb fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 2ff07fa66a - Next part of animation system: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a3ba75b0b7 Various fixes, mainly around garrisons. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a75a37008f Practically finished combined artifacts changes, many other fixes. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk e6d577c233 Mostly done combined artifacts. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3fde9e45df Partially redone combined artifacts. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 898ad292ea A few fixes for artifacts. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 28550c85fd Merged Ivan's changes in trunk ( r1918 ) %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 77ba5a5cd6 - some minor fixes: #626 #597 #275 %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a940daba5e A handful of fixes for artifacts, minor for for battles. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 401b364ad7 Partially functional artifact screen. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk c9189119b9 Little more work on artifacts. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 471c23ba71 Compile fixes, more work on new artifact system. %!s(int64=15) %!d(string=hai) anos
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk b15ac97c62 Half done refactoring of CHeroWindow. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 265d7a22d6 Animation system update: %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk a346708398 #610 / minor %!s(int64=15) %!d(string=hai) anos