Commit History

Autor SHA1 Mensaxe Data
  ArseniyShestakov ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov dbcd79c48a Code cleanup: remove double and unneded semicolons %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks %!s(int64=8) %!d(string=hai) anos
  AlexVinS 0f5202689e Cumulative spell effects %!s(int64=9) %!d(string=hai) anos
  AlexVinS 195e979a18 get rid of CBattleInfoCallback::battleCanCastThisSpell %!s(int64=8) %!d(string=hai) anos
  AlexVinS 2cfb2e6ae0 get rid of CPlayerBattleCallback::battleCanCastThisSpell %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4d430f6ad8 get rid of CPlayerBattleCallback::battleCanCastSpell %!s(int64=8) %!d(string=hai) anos
  AlexVinS c1fc39d9c1 Fixed CID 1366407 %!s(int64=9) %!d(string=hai) anos
  AlexVinS c4ab962cc0 Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS bd79298ca6 Let AI do not self-destruct with armageddon too often. %!s(int64=9) %!d(string=hai) anos
  AlexVinS fb384d83b8 Probably fixed crash when AI finish battle with spell %!s(int64=9) %!d(string=hai) anos
  AlexVinS 505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8 %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future %!s(int64=9) %!d(string=hai) anos
  AlexVinS 289cbbf2e7 Teach AI how to use massive timed effects. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3de47d4df6 [AI] Teach BattleAI how to use offensive location spells (like fireball) %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3b2a45c8dc Get rid of battleGetPossibleTargets. %!s(int64=9) %!d(string=hai) anos
  AlexVinS d4a35c6839 Simplify getAffectedStacks arguments. casterColor not needed anymore. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 22884d9150 AI logging convert 1 %!s(int64=9) %!d(string=hai) anos
  AlexVinS dd70e74769 [AI] relaxed logging %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  AlexVinS a4d4851d80 Fix typo: casted->cast %!s(int64=10) %!d(string=hai) anos
  AlexVinS 466ddb37b3 fix 1556 %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS a06dae1f96 Move getAffectedCreatures to CSpell. + more drafts %!s(int64=11) %!d(string=hai) anos
  AlexVinS d7800b834e get rid of CBattleInfoCallback::calculateSpellDmg %!s(int64=11) %!d(string=hai) anos
  AlexVinS e4b726151d get rid of CBattleInfoCallback::battleStackIsImmune %!s(int64=11) %!d(string=hai) anos