|  AlexVinS | 15138c23de
							
							Finished conversion to new logging API | 8 jaren geleden | 
				
					
						|  Arseniy Shestakov | cdd9dbc7f1
							
							Code style: avoid some ambiguous else if indentation | 8 jaren geleden | 
				
					
						|  Dydzio | 0cb6515ae8
							
							VCAI tweaks (#311) | 8 jaren geleden | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 jaren geleden | 
				
					
						|  AlexVinS | a85b4cf2a5
							
							* WIP on event condition format | 9 jaren geleden | 
				
					
						|  DjWarmonger | eaf14f6429
							
							Should fix #2624. | 9 jaren geleden | 
				
					
						|  Arseniy Shestakov | fd3992ddc9
							
							GatherTroops: avoid crash if nearest dwelling wasn't found. Issue 2624 | 9 jaren geleden | 
				
					
						|  DjWarmonger | 169334f877
							
							VCAI: do not buy heroes with single creatures for GatherArmy | 9 jaren geleden | 
				
					
						|  AlexVinS | 22884d9150
							
							AI logging convert 1 | 9 jaren geleden | 
				
					
						|  Arseniy Shestakov | 10dbbead2d
							
							Fix indentation of logging code and around it | 9 jaren geleden | 
				
					
						|  Vadim Markovtsev | 10f888a483
							
							Fix obelisks puzzle revealing | 9 jaren geleden | 
				
					
						|  Vadim Markovtsev | 6eefce23fe
							
							Check against nullptr in VisitHero::fulfillsMe() | 9 jaren geleden | 
				
					
						|  Arseniy Shestakov | 9fd1cff090
							
							Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared | 9 jaren geleden | 
				
					
						|  Arseniy Shestakov | 29a7934a99
							
							Refactoring: avoid using namespace when it's not absolutely needed | 9 jaren geleden | 
				
					
						|  ArseniyShestakov | 03e9dd3bab
							
							Add hero gold cost to GameConstants | 10 jaren geleden | 
				
					
						|  Ivan Savenko | faa7cbff18
							
							Fixed gcc/clang warnings | 10 jaren geleden | 
				
					
						|  Ivan Savenko | 2e56b547ee
							
							replaced references to SectorMap with shared_ptr to avoid data races in AI code | 10 jaren geleden | 
				
					
						|  Ivan Savenko | 7b5a7f43ad
							
							Removed includes of CGameState from headers | 10 jaren geleden | 
				
					
						|  DjWarmonger | 1e36f3cecd
							
							Cache SectorMap where possible and update when necessary. | 10 jaren geleden | 
				
					
						|  DjWarmonger | 768b1ca289
							
							More consitent code. | 10 jaren geleden | 
				
					
						|  DjWarmonger | 87f838f286
							
							AI should poke inaccessible Quest Guards less often. | 10 jaren geleden | 
				
					
						|  DjWarmonger | f3c7774576
							
							AiI will ignore winning conditions that require defeating his own objects. Fixes #2174 | 10 jaren geleden | 
				
					
						|  DjWarmonger | 3e8c395156
							
							- More fixes for wander targets | 10 jaren geleden | 
				
					
						|  DjWarmonger | a208afeee6
							
							Removed new code, it was enough to fix the old one. | 10 jaren geleden | 
				
					
						|  DjWarmonger | b2a75551c8
							
							- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. | 10 jaren geleden | 
				
					
						|  ArseniyShestakov | 8d901ad4d0
							
							VCAI Explore goal: fix switch formatting | 10 jaren geleden | 
				
					
						|  ArseniyShestakov | f490ea1fcd
							
							VCAI Explore goal: remove useless check | 10 jaren geleden | 
				
					
						|  ArseniyShestakov | 9ece636cf8
							
							VCAI Explore goal: add monolith's exploration support | 10 jaren geleden | 
				
					
						|  DjWarmonger | da76a2f227
							
							Fixed AI trying to visit tile already occupied by different hero, including #1902. | 11 jaren geleden | 
				
					
						|  DjWarmonger | af02655b30
							
							Fixed #1962 | 11 jaren geleden |