Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  Krzesimir Nowak 46bd1c40cc Fix memory leak %!s(int64=9) %!d(string=hai) anos
  Zyx-2000 33d0738859 support for music streaming %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 37a5930f84 CSoundHandler: fix memory leak and implement cache %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 29f4a12814 - fixed some evil memory leaks %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk f897333b2c Don't crash when music file cannot be found. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee09c5301e minor fixes: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko e8c35bdb24 fixed extremely slow musicHandler compilation. Removed usage of boost bimap. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 2c88845b9e - compile fix %!s(int64=13) %!d(string=hai) anos
  DjWarmonger abd4a96bf1 Very simple loading and adding new creatures. Needs testing. %!s(int64=13) %!d(string=hai) anos
  DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 4d4f72292e - fixed crash on hovering indestructible walls %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko cab8955d8f - sound player uses new FS %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk d0e259864e * Replaced boost::shared_ptr with std::shared_ptr. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko d1d21b16dc - replaced auto_ptr with c++11 unique_ptr %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) %!s(int64=13) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 7eb82278d9 - minor fixes to JSON %!s(int64=14) %!d(string=hai) anos
  Frank Zago cf1d179acf Store battle fields sounds in a json file instead of a text file. %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 8054c85091 - some work on sound and music players: %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk a043bfa44a * Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ] %!s(int64=14) %!d(string=hai) anos