Historique des commits

Auteur SHA1 Message Date
  AlexVinS 15138c23de Finished conversion to new logging API il y a 8 ans
  AlexVinS 143ff682bc Logging cleanup il y a 8 ans
  AlexVinS 85e952f25f Logging cleanup 3 il y a 8 ans
  AlexVinS 61e241308d Logging cleanup il y a 8 ans
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file il y a 8 ans
  Arseniy Shestakov dbcd79c48a Code cleanup: remove double and unneded semicolons il y a 8 ans
  DJWarmonger 346d2ac588 Possible fix for #2681. il y a 8 ans
  AlexVinS a85b4cf2a5 * WIP on event condition format il y a 9 ans
  DjWarmonger 73c62f1b4c Restore cut ring around main town. il y a 8 ans
  DjWarmonger 4b3a878c00 Fix for passability. il y a 8 ans
  DjWarmonger a0596ebecf Add clearance under town to ensure passability. il y a 8 ans
  DjWarmonger cc452bdfa9 Improved road routing so they can go under any passable object. il y a 8 ans
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns il y a 8 ans
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. il y a 8 ans
  DjWarmonger ee3aec55f2 Correct implementations of A* algorithm. Seemingly fixes #2496, it's also faster. il y a 8 ans
  DjWarmonger 63d33a1e7c Extract priority queue construction for reuse. il y a 8 ans
  DjWarmonger 4102546977 Corrected road generation - they will be straight whenever possible. il y a 8 ans
  AlexVinS 5a3854a8de Fixed CID 1288852, CID 1243202 il y a 9 ans
  AlexVinS db40e125eb Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359 il y a 9 ans
  AlexVinS 42e7128acc Fixed possible use-after-free crash with artifacts registration in RMG. il y a 9 ans
  AlexVinS 6dc47a2de0 Fixed use-after-free crash with quests registration in RMG. il y a 9 ans
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. il y a 9 ans
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 il y a 9 ans
  DjWarmonger 452027cd8d Handle ObjectInfo via pointer to avoid expensive copy. il y a 9 ans
  DjWarmonger 2410f0af61 - WeightedRule optimization - part 1 il y a 9 ans
  DjWarmonger 2bffd4e5c1 Moar optimization! il y a 9 ans
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). il y a 9 ans
  DjWarmonger 08dccb4cc3 Use binary search for roulette wheel. TODO: implement in other places. il y a 9 ans
  DjWarmonger 7db2fc6d25 Fixes. Works correctly only for player factions configured in RMG options. il y a 9 ans
  DjWarmonger aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. il y a 9 ans