Commit History

Autor SHA1 Mensaxe Data
  Andrej Dudenhefner 497995c11f add BattleEnded pack which happens after BattleResultsApplied and losing heroes are removed hai 1 mes
  Ivan Savenko 241da5937d First semi-working version of antilag for hero movement hai 5 meses
  Ivan Savenko 139f41c9b2 Implement STACK_EXPERIENCE_GAIN_PERCENT bonus hai 6 meses
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis hai 7 meses
  Ivan Savenko 96d691b40c Fix crash on closing game during background image upscaling hai 9 meses
  Ivan Savenko a31788b874 Replace thread spawning with tbb pool for adventure AI hai 9 meses
  Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic hai 9 meses
  Ivan Savenko 844dfb1604 Removed usage of boost::thread from vcmi, except for AI hai 9 meses
  Laserlicht 7dfb499edf replace boost locks with std hai 9 meses
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` hai 10 meses
  Ivan Savenko 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked hai 10 meses
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's hai 1 ano
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Ivan Savenko df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' hai 1 ano
  Ivan Savenko 9bfe000724 Added semi-workaround method for network thread shutdown: hai 1 ano
  Ivan Savenko f3de2cfe1c Removed broken & unused serialization of player interface and AI hai 1 ano
  Ivan Savenko 84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer hai 1 ano
  Dydzio 19453aab41 Add handling for yes/no dialogs that can be safely skipped by player hai 1 ano
  Ivan Savenko 45c971a405 Replace throws() with nothrow hai 1 ano
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling hai 1 ano
  Ivan Savenko 8346d71c98 Remove more subID access %!s(int64=2) %!d(string=hai) anos
  Alexander Wilms f01ec55d21 Use the "nullptr" literal. %!s(int64=2) %!d(string=hai) anos
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 39a92cdde3 Add query for dwellings dialog %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 898733eed7 Added Query to track visit duration for Taverns and Markets %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8c0d78f1d9 Added initiator-player to packs that add/remove/move objects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c8e6a7cd27 Fixed most common cases of movement actions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 036df2e0ad Support multiple battles in AI %!s(int64=2) %!d(string=hai) anos