Commit Verlauf

Autor SHA1 Nachricht Datum
  Laserlicht a3a234f8e0 kingdom overview dwellings for mods vor 3 Monaten
  Ivan Savenko 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis vor 5 Monaten
  Ivan Savenko 6ac57a7cfc Improvements to bonus system node types / propagators vor 5 Monaten
  Ivan Savenko de051cbd46 Show preview for Refugee Camp vor 6 Monaten
  Ivan Savenko 54a46b77a9 Extract library entity randomization logic to separate class vor 6 Monaten
  Ivan Savenko 4d4da0454f map objects hierarchy now uses IGameInfoCallback vor 6 Monaten
  Ivan Savenko 6f20235d07 Merge CPrivilegedInfoCallback into CGameInfoCallback vor 6 Monaten
  Ivan Savenko 716da918f8 Completely remove IGameCallback class vor 7 Monaten
  Ivan Savenko d49a61645c All objects that can be owned by player now implement IOwnableObject vor 1 Jahr
  MichalZr6 ffaaa7da15 blockingDialog functions: the `answer` parameter can be negative vor 1 Jahr
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library vor 1 Jahr
  Ivan Savenko 30e0a16ee9 Fix some 'new' issues reported by Sonar Cloud vor 1 Jahr
  Ivan Savenko 0c07384293 Refactoring of serialization versioning handling vor 1 Jahr
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static vor 1 Jahr
  Ivan Savenko 6b81012f31 Use variant identifier in netpacks where applicable vor 2 Jahren
  Ivan Savenko 1ebb151b41 Show available creatures in owned dwellings on right-click vor 2 Jahren
  Ivan Savenko dcb8f4fc7b Moved object type randomization to object class vor 2 Jahren
  nordsoft cc3864a0fa Fix for random dwellings vor 2 Jahren
  nordsoft 421bbab1cc Split CGTownInstance file vor 2 Jahren