DjWarmonger
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8683b982c7
- A simple method to break loop in goal decomposition (which consumed time)
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11 years ago |
DjWarmonger
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a3cad2883f
- Restored correct specialty serialization (#1599 and all its children)
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11 years ago |
DjWarmonger
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6ee823298a
- Various improvements for exploration
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11 years ago |
DjWarmonger
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afacb40f5a
- Fixed secondary heroes stalking main hero
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11 years ago |
DjWarmonger
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b368e565ab
- fixed #1714
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11 years ago |
DjWarmonger
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d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
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11 years ago |
Ivan Savenko
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7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
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11 years ago |
DjWarmonger
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d17b3a14bd
- Significantly improved exploration algorithm
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11 years ago |
DjWarmonger
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a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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11 years ago |
alexvins
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16d6292be9
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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11 years ago |
DjWarmonger
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51e6961d08
Compile fix for MVS.
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11 years ago |
Ivan Savenko
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0c5be52a42
Win/loss conditions based on logical expressions, yet another large
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11 years ago |
DjWarmonger
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9ec299931d
- Fixed VisitHero goal. Now heroes can exchange armies again.
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11 years ago |
DjWarmonger
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e5b011abe0
- Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended.
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12 years ago |
DjWarmonger
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603cbd8850
Experiment: goal values calculated by Fuzzy Helper will be stored in "priority" field and used in consecutive calculations.
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12 years ago |
DjWarmonger
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7af9b0ea74
Replaced AI vectors by sets for both performance and safety.
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12 years ago |
DjWarmonger
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12bb9221d1
One more fix.
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12 years ago |
DjWarmonger
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a8539b2b28
- Fixes for Quest Guard and goal completion, in particular For Sale map (#894)
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12 years ago |
DjWarmonger
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0c3ccda922
One more fix.
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12 years ago |
DjWarmonger
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aec04d920e
Endless crusade against AI issues and loopholes!
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12 years ago |
DjWarmonger
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362a54b4df
More fixes and tweaks for AI, including #1590.
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12 years ago |
DjWarmonger
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473250e223
- Removed slow and buggy part of exploration code
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12 years ago |
DjWarmonger
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5ec3685041
Fixed heroes getting stuck because their assigned tile was captured by another hero.
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12 years ago |
DjWarmonger
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045af73f0d
Some tweaks and performance improvements.
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12 years ago |
DjWarmonger
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bf3fe0e274
- Explore goal will also use fuzzy comparison
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12 years ago |
beegee1
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68bdf71db6
- Fixed GCC compiler warnings
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12 years ago |
DjWarmonger
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6b3ca831c1
- Conquer goal will not use fuzzy logic as well. AI should play more aggresively.
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12 years ago |
DjWarmonger
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d085f8eee8
First implementation of fuzzy logic in VisitTile goal.
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12 years ago |
DjWarmonger
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983c0496d0
Some work towards fuzzy goal comparison.
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12 years ago |
DjWarmonger
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2f698acf98
Compile fix - template specialization is defined before generic template.
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12 years ago |