Commit History

Author SHA1 Message Date
  AlexVinS 3bca68fd2d Initial refactoring 11 years ago
  Ivan Savenko b67618ab53 First batch of AI fixes: 11 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 years ago
  Ivan Savenko b2e8c92383 Cleanup: 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 years ago
  Ivan Savenko 7f276185bd Moving files: 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  DjWarmonger 441e4b2cb2 Improvements for AI speed (#1760) 11 years ago
  DjWarmonger 8ce6659633 Important fix for unreserving objects. 11 years ago
  DjWarmonger 94c8f01732 Commiting some minor tweaks before next dev version. 11 years ago
  Michał W. Urbańczyk 458ba47965 Compile fix for non-msvc, as per https://github.com/vcmi/vcmi/pull/8 11 years ago
  DjWarmonger b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 years ago
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 years ago
  DjWarmonger 6ee823298a - Various improvements for exploration 11 years ago
  DjWarmonger b368e565ab - fixed #1714 11 years ago
  DjWarmonger c2cbd8da27 Un-abstracted AbstractGoal to allow serialization. 11 years ago
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 12 years ago
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 12 years ago
  DjWarmonger 7af9b0ea74 Replaced AI vectors by sets for both performance and safety. 12 years ago
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! 12 years ago
  DjWarmonger a6ce282f8a Dramatically reduced exploration complexity. AI will check only nearby objects. 12 years ago
  DjWarmonger 983c0496d0 Some work towards fuzzy goal comparison. 12 years ago
  Ivan Savenko 881a7cf862 - added check to avoid recursion in AI town building code 12 years ago
  DjWarmonger 54c52869cf - Fixed some more cases when heroes could block each other 12 years ago
  DjWarmonger b0bdfff117 Compile fixes, refactoring 12 years ago
  DjWarmonger 0ab7b498f5 VCAI is now functional again! 12 years ago