Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 1ccb0d98be Disabled git version of C::B projects %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev da1c9cf249 Fix rebuilding everything on HEAD change %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev d0beb27197 Add git commit hash into the version string %!s(int64=9) %!d(string=hai) anos
  AlexVinS cd5c0b3297 Style tweaks. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 84137dcaa5 Add DLL_LINKAGE to getStr and fix player id logging in VCAI %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov fdca75b4b0 PlayerColor: add getStr and getStrCap functions with optional L10n %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id %!s(int64=9) %!d(string=hai) anos
  DjWarmonger fe4d871fe7 Version bump. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4bf9036c7b Ensure that ghost stacks are created only by BattleStacksRemoved packet. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5d5ad99436 Rename DEAD_CLONE -> GHOST, as this will be possible for any stack %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov c5cfc8467f Battles: change naming from drawbridge to gate for everything %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 11dc428b1e Battles: move hexes enum to GameConstants and fix wall position %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev eb10433535 Implement psychic elementals vs mind immune units %!s(int64=9) %!d(string=hai) anos
  AlexVinS 16e0d18880 Added special slots for war machines and arrow towers %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 1e008b9756 SiegeInfo: add foundation for drawbridge mechanics support %!s(int64=9) %!d(string=hai) anos
  AlexVinS ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 %!s(int64=10) %!d(string=hai) anos
  DjWarmonger cdd50b1603 Version bump. %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 03e9dd3bab Add hero gold cost to GameConstants %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 05a34fb417 Use "Favorable" instead of "Favourable" everywhere for consistency %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov f55bfe41d6 Digging: implement digging status on right click. Fix issue 401 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov a851062891 Merge pull request #133 from vcmi/feature/pathfinderLayers %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov e1a360408d GameConstants: move operators into header and always inline them %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov d19cb5ce89 EPathfindingLayer: fix obvious layer over-allocation in CPathsInfo %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov adeefe903a CGPathNode: apply suggested optimizations %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 5fadb239f2 Merge pull request #134 from edeksumo/Fix-Defence-Ani %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 5106738160 Merge branch 'develop' into feature/pathfinderLayers %!s(int64=10) %!d(string=hai) anos
  edeksumo ba1062ed3c Formating2 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 7eebcb9d60 Artifacts: replace few more ints by ArtifactID %!s(int64=10) %!d(string=hai) anos