Commit History

Autor SHA1 Mensaxe Data
  AlexVinS 5fa9d64d78 Do not allow cast if it affects only "wrong" targets %!s(int64=9) %!d(string=hai) anos
  AlexVinS c5440a1c6c Fixed http://bugs.vcmi.eu/view.php?id=2541 %!s(int64=9) %!d(string=hai) anos
  AlexVinS f124db9f61 Get rid of Bonus::sourceSpell() %!s(int64=9) %!d(string=hai) anos
  AlexVinS c2a6c268c0 Cleanup terrain overlay bonuses, fixed CURSED_GROUND %!s(int64=9) %!d(string=hai) anos
  AlexVinS f6bfba0ced Unified Dispell-related bonus selectors %!s(int64=9) %!d(string=hai) anos
  AlexVinS fed26e1ac9 Merge remote-tracking branch 'remotes/vmarkovtsev/BonusList-shared_ptr' into develop %!s(int64=9) %!d(string=hai) anos
  AlexVinS 7ce33bc07a Dispell fixes %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  AlexVinS 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 73c7b49eb7 Hide effectValue calculation inside BattleSpellCastParameters %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1fd87ecc4a Simplified offensive spell damage calculation %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53fbf88316 Spell cast logging refactored. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5e0a9d7966 hackfix for commander spells %!s(int64=9) %!d(string=hai) anos
  AlexVinS 62abde6c46 Prepare battle log for spell-cast on server side. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f39e619304 More tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1ce4675df6 Tweaks %!s(int64=9) %!d(string=hai) anos
  AlexVinS 838717dfc1 Magic mirror unified again with normal cast. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 686cd00c68 Cleanup. %!s(int64=9) %!d(string=hai) anos
  AlexVinS cc4362211c Extracted MagicMirror handling %!s(int64=9) %!d(string=hai) anos
  AlexVinS f3d9e718bf Handle AcidBreathDamage immunity in standard way. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 0241c6e843 Improved spell range calculation. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1e32c71e47 Make sure that there is no unwanted stack affect by spells. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f1d0bede11 Moved all affected stacks calculations to mechanics %!s(int64=9) %!d(string=hai) anos
  AlexVinS 18fc94d709 WIP on SpellCastContext %!s(int64=9) %!d(string=hai) anos
  AlexVinS 9ee954edcc WIP on SpellCastContext %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1d840a33a5 Started SpellCastContext rework %!s(int64=9) %!d(string=hai) anos
  AlexVinS 82ac035340 OO design for obstacle spells. %!s(int64=9) %!d(string=hai) anos
  AlexVinS f3b7fe947c Reworked spell target existence check. %!s(int64=9) %!d(string=hai) anos
  AlexVinS a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. %!s(int64=9) %!d(string=hai) anos
  AlexVinS eb128a0207 More style tweaks %!s(int64=9) %!d(string=hai) anos