История коммитов

Автор SHA1 Сообщение Дата
  Ivan Savenko 55bd4bc8bf Support for custom cursors for adventure map spells 6 месяцев назад
  Ivan Savenko 1daf9d3a44 Fix possible crash on hovering over inaccessible hexes on other side of 6 месяцев назад
  Ivan Savenko bc4a1b06fc Fix crash on moving double-wide units in some obstacle configurations 6 месяцев назад
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 7 месяцев назад
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI 8 месяцев назад
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards 8 месяцев назад
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 8 месяцев назад
  Ivan Savenko 156de5b17e Added GameInstance class 11 месяцев назад
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 11 месяцев назад
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 11 месяцев назад
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 11 месяцев назад
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar 11 месяцев назад
  Ivan Savenko d586d4ea89 Do not highlight unavailable columns of hexes on battlefield 11 месяцев назад
  Ivan Savenko 5ff9baf565 Additional checks for potentially invalid hexes 11 месяцев назад
  Ivan Savenko f858a6e04b Merge pull request #5266 from MichalZr6/battlefield 1 год назад
  Ivan Savenko 668bf63fc0 Remove access to internal surface of Canvas 1 год назад
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 1 год назад
  MichalZr6 dbe82b94f6 Changes following review: 1 год назад
  MichalZr6 dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 1 год назад
  MichalZr6 ac8104d56d SonarCloud recomendations. 1 год назад
  MichalZr6 7a8edff419 minor fixes 1 год назад
  MichalZr6 8c3a417527 Cleanup 1 год назад
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 год назад
  Ivan Savenko 251155d913 More robust management of body/shadow/overlay split 1 год назад
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 1 год назад
  Ivan Savenko 5c11a10667 Fix selection highlight in combat 1 год назад
  Ivan Savenko 748a3a1b64 Fixed minimap generation when upscaled mode is used 1 год назад
  Ivan Savenko 9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 1 год назад
  Ivan Savenko 1dec5e56a9 Fix cursor shadow option in battles 1 год назад
  Ivan Savenko 4f8f217b49 Moved range highlight transforms to config file 1 год назад