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Ramo (Branch):
signing
Rami (Branch)
Tag
OpenGL
aab-workflow-fix
beta
bot/qt-translation-refresh/develop
codeStyle/uncrustify
copilot/fix-24506172-d6b5-4663-a72f-b45f28f51848
coverity_scan
deprecate_fight_value
develop
enet
experiments2
features/battle-ml
fix_bcrypt_build_windows
googleplay
linear_VCM-40
master
new-victory-loss-conditions
programmingChallenge
refactoring/fow
serializerTweaks
signing
update_prebuilts
1.7.1
1.7.0
1.6.8
1.6.7
1.6.6
1.6.5
1.6.4
1.6.3
1.6.2
1.6.1
1.6.0
1.5.7
1.5.6
1.5.5
1.5.4
1.5.3
1.5.2
1.5.1
1.5.0
1.4.5
1.4.4
1.4.3
1.4.2
1.4.1
1.4.0
1.3.2
1.3.1
1.3.0
1.2.1
1.2.0
1.1.1
1.1.0
0.99.last
1.0.0
0.99
0.98
0.97
VCMI
0.96
0.95b
0.95
0.94
0.93
0.92
0.91
0.9
0.89
0.88
0.86
0.85
0.84
0.83
0.82
0.81
0.8
0.75
0.74
0.73
0.72
0.71
0.7
0.64
0.63
0.62
0.61
0.6
0.55
0.54
0.53
0.52
0.51
0.5
Cronologia Commit
Cerca
Autore
SHA1
Messaggio
Data
Ivan Savenko
241da5937d
First semi-working version of antilag for hero movement
6 mesi fa
Ivan Savenko
52da332640
GameHandler now uses GameConnectionID instead of connection pointers
6 mesi fa
Ivan Savenko
3576efc3f3
Initial version of antilag support
7 mesi fa
Ivan Savenko
58de180083
Split CConnection into GameConnection and IGameConnection classes
7 mesi fa