#include "StdInc.h" #include "CHeroHandler.h" #include "CGeneralTextHandler.h" #include "Filesystem/CResourceLoader.h" #include "VCMI_Lib.h" #include "JsonNode.h" #include "StringConstants.h" #include "BattleHex.h" #include "CModHandler.h" #include "CTownHandler.h" #include "CObjectHandler.h" //for hero specialty /* * CHeroHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ SecondarySkill CHeroClass::chooseSecSkill(const std::set & possibles) const //picks secondary skill out from given possibilities { if(possibles.size()==1) return *possibles.begin(); int totalProb = 0; for(auto i=possibles.begin(); i!=possibles.end(); i++) { totalProb += secSkillProbability[*i]; } int ran = rand()%totalProb; for(auto i=possibles.begin(); i!=possibles.end(); i++) { ran -= secSkillProbability[*i]; if(ran<0) return *i; } throw std::runtime_error("Cannot pick secondary skill!"); } EAlignment::EAlignment CHeroClass::getAlignment() const { return EAlignment::EAlignment(VLC->townh->factions[faction].alignment); } std::vector CObstacleInfo::getBlocked(BattleHex hex) const { std::vector ret; if(isAbsoluteObstacle) { assert(!hex.isValid()); range::copy(blockedTiles, std::back_inserter(ret)); return ret; } BOOST_FOREACH(int offset, blockedTiles) { BattleHex toBlock = hex + offset; if((hex.getY() & 1) && !(toBlock.getY() & 1)) toBlock += BattleHex::LEFT; if(!toBlock.isValid()) tlog1 << "Misplaced obstacle!\n"; else ret.push_back(toBlock); } return ret; } bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const { if(specialBattlefield != -1) return vstd::contains(allowedSpecialBfields, specialBattlefield); return vstd::contains(allowedTerrains, terrainType); } void CHeroClassHandler::load() { CLegacyConfigParser parser("DATA/HCTRAITS.TXT"); parser.endLine(); // header parser.endLine(); std::vector h3Data; do { JsonNode entry; entry["name"].String() = parser.readString(); parser.readNumber(); // unused aggression for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++) entry["primarySkills"][PrimarySkill::names[i]].Float() = parser.readNumber(); for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++) entry["lowLevelChance"][PrimarySkill::names[i]].Float() = parser.readNumber(); for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++) entry["highLevelChance"][PrimarySkill::names[i]].Float() = parser.readNumber(); for (size_t i=0; i < GameConstants::SKILL_QUANTITY; i++) entry["secondarySkills"][NSecondarySkill::names[i]].Float() = parser.readNumber(); for(size_t i = 0; i < GameConstants::F_NUMBER; i++) entry["tavern"][ETownType::names[i]].Float() = parser.readNumber(); h3Data.push_back(entry); } while (parser.endLine() && !parser.isNextEntryEmpty()); JsonNode classConf = JsonNode(ResourceID("config/heroClasses.json")); heroClasses.resize(GameConstants::F_NUMBER * 2); BOOST_FOREACH(auto & node, classConf.Struct()) { int numeric = node.second["id"].Float(); JsonNode & classData = h3Data[numeric]; JsonUtils::merge(classData, node.second); heroClasses[numeric] = loadClass(classData); heroClasses[numeric]->id = numeric; VLC->modh->identifiers.registerObject ("heroClass." + node.first, numeric); } for (size_t i=0; i < heroClasses.size(); i++) { if (heroClasses[i] == nullptr) tlog0 << "Warning: class with id " << i << " is missing!\n"; } } void CHeroClassHandler::load(std::string objectID, const JsonNode & input) { CHeroClass * heroClass = loadClass(input); heroClass->identifier = objectID; heroClass->id = heroClasses.size(); heroClasses.push_back(heroClass); tlog5 << "Added hero class: " << objectID << "\n"; VLC->modh->identifiers.registerObject("heroClass." + heroClass->identifier, heroClass->id); } CHeroClass *CHeroClassHandler::loadClass(const JsonNode & node) { CHeroClass * heroClass = new CHeroClass; heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String(); heroClass->imageBattleMale = node["animation"]["battle"]["male"].String(); heroClass->imageMapFemale = node["animation"]["map"]["female"].String(); heroClass->imageMapMale = node["animation"]["map"]["male"].String(); heroClass->name = node["name"].String(); BOOST_FOREACH(const std::string & pSkill, PrimarySkill::names) { heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float()); heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float()); heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float()); } BOOST_FOREACH(const std::string & secSkill, NSecondarySkill::names) { heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float()); } BOOST_FOREACH(auto & tavern, node["tavern"].Struct()) { int value = tavern.second.Float(); VLC->modh->identifiers.requestIdentifier("faction." + tavern.first, [=](si32 factionID) { heroClass->selectionProbability[factionID] = value; }); } VLC->modh->identifiers.requestIdentifier("faction." + node["faction"].String(), [=](si32 factionID) { heroClass->faction = factionID; }); return heroClass; } CHeroClassHandler::~CHeroClassHandler() { BOOST_FOREACH(auto heroClass, heroClasses) { delete heroClass.get(); } } CHeroHandler::~CHeroHandler() { BOOST_FOREACH(auto hero, heroes) delete hero.get(); } CHeroHandler::CHeroHandler() { } void CHeroHandler::load(std::string objectID, const JsonNode & input) { CHero * hero = loadHero(input); hero->ID = heroes.size(); heroes.push_back(hero); tlog5 << "Added hero: " << objectID << "\n"; VLC->modh->identifiers.registerObject("hero." + objectID, hero->ID); } CHero * CHeroHandler::loadHero(const JsonNode & node) { CHero * hero = new CHero; hero->sex = node["female"].Bool(); hero->special = node["special"].Bool(); hero->name = node["texts"]["name"].String(); hero->biography = node["texts"]["biography"].String(); hero->specName = node["texts"]["specialty"]["name"].String(); hero->specTooltip = node["texts"]["specialty"]["tooltip"].String(); hero->specDescr = node["texts"]["specialty"]["description"].String(); hero->imageIndex = node["images"]["index"].Float(); hero->iconSpecSmall = node["images"]["specialtySmall"].String(); hero->iconSpecLarge = node["images"]["specialtyLarge"].String(); hero->portraitSmall = node["images"]["small"].String(); hero->portraitLarge = node["images"]["large"].String(); loadHeroArmy(hero, node); loadHeroSkills(hero, node); loadHeroSpecialty(hero, node); VLC->modh->identifiers.requestIdentifier("heroClass." + node["class"].String(), [=](si32 classID) { hero->heroClass = classes.heroClasses[classID]; }); return hero; } void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node) { assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots hero->initialArmy.resize(node["army"].Vector().size()); for (size_t i=0; i< hero->initialArmy.size(); i++) { const JsonNode & source = node["army"].Vector()[i]; hero->initialArmy[i].minAmount = source["min"].Float(); hero->initialArmy[i].maxAmount = source["max"].Float(); assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount); VLC->modh->identifiers.requestIdentifier("creature." + source["creature"].String(), [=](si32 creature) { hero->initialArmy[i].creature = CreatureID(creature); }); } } void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node) { BOOST_FOREACH(const JsonNode &set, node["skills"].Vector()) { SecondarySkill skillID = SecondarySkill( boost::range::find(NSecondarySkill::names, set["skill"].String()) - boost::begin(NSecondarySkill::names)); int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - boost::begin(NSecondarySkill::levels); hero->secSkillsInit.push_back(std::make_pair(skillID, skillLevel)); } // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells) hero->haveSpellBook = !node["spellbook"].isNull(); BOOST_FOREACH(const JsonNode & spell, node["spellbook"].Vector()) { if (spell.getType() == JsonNode::DATA_FLOAT) // for compatibility { hero->spells.insert(SpellID(spell.Float())); } else { VLC->modh->identifiers.requestIdentifier("spell." + spell.String(), [=](si32 spellID) { hero->spells.insert(SpellID(spellID)); }); } } } void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node) { //deprecated, used only for original spciealties BOOST_FOREACH(const JsonNode &specialty, node["specialties"].Vector()) { SSpecialtyInfo spec; spec.type = specialty["type"].Float(); spec.val = specialty["val"].Float(); spec.subtype = specialty["subtype"].Float(); spec.additionalinfo = specialty["info"].Float(); hero->spec.push_back(spec); //put a copy of dummy } //new format, using bonus system BOOST_FOREACH(const JsonNode &specialty, node["specialty"].Vector()) { SSpecialtyBonus hs; hs.growsWithLevel = specialty["growsWithLevel"].Bool(); BOOST_FOREACH (const JsonNode & bonus, specialty["bonuses"].Vector()) { auto b = JsonUtils::parseBonus(bonus); hs.bonuses.push_back (b); } hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it? } } void CHeroHandler::load() { VLC->heroh = this; for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i) { VLC->modh->identifiers.registerObject("skill." + NSecondarySkill::names[i], i); } classes.load(); loadHeroes(); loadObstacles(); loadTerrains(); loadBallistics(); loadExperience(); } void CHeroHandler::loadExperience() { expPerLevel.push_back(0); expPerLevel.push_back(1000); expPerLevel.push_back(2000); expPerLevel.push_back(3200); expPerLevel.push_back(4600); expPerLevel.push_back(6200); expPerLevel.push_back(8000); expPerLevel.push_back(10000); expPerLevel.push_back(12200); expPerLevel.push_back(14700); expPerLevel.push_back(17500); expPerLevel.push_back(20600); expPerLevel.push_back(24320); expPerLevel.push_back(28784); expPerLevel.push_back(34140); while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2]) { int i = expPerLevel.size() - 1; expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2); } expPerLevel.pop_back();//last value is broken } void CHeroHandler::loadObstacles() { auto loadObstacles = [](const JsonNode &node, bool absolute, std::map &out) { BOOST_FOREACH(const JsonNode &obs, node.Vector()) { int ID = obs["id"].Float(); CObstacleInfo & obi = out[ID]; obi.ID = ID; obi.defName = obs["defname"].String(); obi.width = obs["width"].Float(); obi.height = obs["height"].Float(); obi.allowedTerrains = obs["allowedTerrain"].convertTo >(); obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo >(); obi.blockedTiles = obs["blockedTiles"].convertTo >(); obi.isAbsoluteObstacle = absolute; } }; const JsonNode config(ResourceID("config/obstacles.json")); loadObstacles(config["obstacles"], false, obstacles); loadObstacles(config["absoluteObstacles"], true, absoluteObstacles); //loadObstacles(config["moats"], true, moats); } /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider) static std::string genRefName(std::string input) { boost::algorithm::replace_all(input, " ", ""); //remove spaces input[0] = std::tolower(input[0]); // to camelCase return input; } void CHeroHandler::loadHeroes() { CLegacyConfigParser specParser("DATA/HEROSPEC.TXT"); CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT"); CLegacyConfigParser parser("DATA/HOTRAITS.TXT"); parser.endLine(); //ignore header parser.endLine(); specParser.endLine(); //ignore header specParser.endLine(); std::vector h3Data; for (int i=0; i >())); BOOST_FOREACH(auto &entry, config.Struct()) { ui32 identifier = entry.second["id"].Float(); JsonUtils::merge(h3Data[identifier], entry.second); CHero * hero = loadHero(h3Data[identifier]); hero->ID = identifier; heroes[identifier] = hero; VLC->modh->identifiers.registerObject("hero." + entry.first, identifier); } for (size_t i=0; i < heroes.size(); i++) { if (heroes[i] == nullptr) tlog0 << "Warning: hero with id " << i << " is missing!\n"; } } void CHeroHandler::loadBallistics() { CLegacyConfigParser ballParser("DATA/BALLIST.TXT"); ballParser.endLine(); //header ballParser.endLine(); do { ballParser.readString(); ballParser.readString(); CHeroHandler::SBallisticsLevelInfo bli; bli.keep = ballParser.readNumber(); bli.tower = ballParser.readNumber(); bli.gate = ballParser.readNumber(); bli.wall = ballParser.readNumber(); bli.shots = ballParser.readNumber(); bli.noDmg = ballParser.readNumber(); bli.oneDmg = ballParser.readNumber(); bli.twoDmg = ballParser.readNumber(); bli.sum = ballParser.readNumber(); ballistics.push_back(bli); } while (ballParser.endLine()); } ui32 CHeroHandler::level (ui64 experience) const { return boost::range::upper_bound(expPerLevel, experience) - boost::begin(expPerLevel); } ui64 CHeroHandler::reqExp (ui32 level) const { if(!level) return 0; if (level <= expPerLevel.size()) { return expPerLevel[level-1]; } else { tlog3 << "A hero has reached unsupported amount of experience\n"; return expPerLevel[expPerLevel.size()-1]; } } void CHeroHandler::loadTerrains() { const JsonNode config(ResourceID("config/terrains.json")); terrCosts.reserve(GameConstants::TERRAIN_TYPES); BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES) terrCosts.push_back(config[name]["moveCost"].Float()); } std::vector CHeroHandler::getDefaultAllowedHeroes() const { // Look Data/HOTRAITS.txt for reference std::vector allowedHeroes; allowedHeroes.reserve(heroes.size()); BOOST_FOREACH(const CHero * hero, heroes) { allowedHeroes.push_back(!hero->special); } return allowedHeroes; } std::vector CHeroHandler::getDefaultAllowedAbilities() const { std::vector allowedAbilities; allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true); return allowedAbilities; }