/* * BasicTypes.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GameConstants.h" #include bool INativeTerrainProvider::isItNativeTerrain(TerrainId terrain) const { auto native = getNativeTerrain(); return native == terrain || native == ETerrainId::ANY_TERRAIN; }