/* * CSkillHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include #include "CSkillHandler.h" #include "CGeneralTextHandler.h" #include "filesystem/Filesystem.h" #include "JsonNode.h" #include "CModHandler.h" #include "StringConstants.h" #include "CStack.h" #include "battle/BattleInfo.h" #include "battle/CBattleInfoCallback.h" ///CSkill CSkill::CSkill() { BonusList emptyList; for(auto level : NSecondarySkill::levels) bonusByLevel.push_back(emptyList); } CSkill::~CSkill() { } void CSkill::addNewBonus(const std::shared_ptr& b, int level) { b->source = Bonus::SECONDARY_SKILL; b->duration = Bonus::PERMANENT; b->description = identifier; bonusByLevel[level].push_back(b); } BonusList CSkill::getBonus(int level) { return bonusByLevel[level]; } ///CSkillHandler CSkillHandler::CSkillHandler() { } std::vector CSkillHandler::loadLegacyData(size_t dataSize) { // not supported - no legacy data to load std::vector legacyData; return legacyData; } const std::string CSkillHandler::getTypeName() const { return "secondarySkill"; } CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier) { CSkill * skill = new CSkill(); skill->identifier = identifier; skill->id = SecondarySkill::DEFAULT; for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++) { if(NSecondarySkill::names[id].compare(identifier) == 0) { skill->id = SecondarySkill(id); break; } } for(int level = 1; level < NSecondarySkill::levels.size(); level++) { const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert for(auto b : json[levelName].Vector()) { auto bonus = JsonUtils::parseBonus(b); bonus->sid = skill->id; skill->addNewBonus(bonus, level); } } return skill; } void CSkillHandler::afterLoadFinalization() { } void CSkillHandler::beforeValidate(JsonNode & object) { } CSkillHandler::~CSkillHandler() { } std::vector CSkillHandler::getDefaultAllowed() const { std::vector allowedSkills(objects.size(), true); return allowedSkills; }