/* * DimensionDoorEffect.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AdventureSpellEffect.h" VCMI_LIB_NAMESPACE_BEGIN class DimensionDoorEffect final : public AdventureSpellRangedEffect { std::string cursor; std::string cursorGuarded; int movementPointsRequired; int movementPointsTaken; bool waterLandFailureTakesPoints; bool exposeFow; public: DimensionDoorEffect(const CSpell * s, const JsonNode & config); private: bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final; bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final; ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final; void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final; std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final; }; VCMI_LIB_NAMESPACE_END