#define VCMI_DLL #include "CCreatureSet.h" #include "../hch/CCreatureHandler.h" #include "VCMI_Lib.h" #include #include "../hch/CObjectHandler.h" #include "IGameCallback.h" #include "CGameState.h" #include "../hch/CGeneralTextHandler.h" const CStackInstance &CCreatureSet::operator[](TSlot slot) const { TSlots::const_iterator i = slots.find(slot); if (i != slots.end()) return *i->second; else throw std::string("That slot is empty!"); } const CCreature* CCreatureSet::getCreature(TSlot slot) const /*workaround of map issue */ { TSlots::const_iterator i = slots.find(slot); if (i != slots.end()) return i->second->type; else return NULL; } bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /*slots 0 to 6 */ { if(slot > 6 || slot < 0) { tlog1 << "Cannot set slot " << slot << std::endl; return false; } if(!quantity) { tlog2 << "Using set creature to delete stack?\n"; eraseStack(slot); } if(vstd::contains(slots, slot)) //remove old creature { eraseStack(slot); } CStackInstance *stack = new CStackInstance(type, quantity); stack->armyObj = castToArmyObj(); //brutal force slots[slot] = stack; } TSlot CCreatureSet::getSlotFor(TCreature creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */ { for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { if(i->second->type->idNumber == creature) { return i->first; //if there is already such creature we return its slot id } } for(ui32 i=0; isecond->count; else return 0; //TODO? consider issuing a warning } bool CCreatureSet::mergableStacks(std::pair &out, TSlot preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */ { //try to match creature to our preferred stack if(preferable >= 0 && vstd::contains(slots, preferable)) { const CCreature *cr = slots.find(preferable)->second->type; for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j) { if(cr == j->second->type && j->first != preferable) { out.first = preferable; out.second = j->first; return true; } } } for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j) { if(i->second->type == j->second->type && i->first != j->first) { out.first = i->first; out.second = j->first; return true; } } } return false; } void CCreatureSet::sweep() { for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i) { if(!i->second->count) { slots.erase(i); sweep(); break; } } } void CCreatureSet::addToSlot(TSlot slot, TCreature cre, TQuantity count, bool allowMerging/* = true*/) { const CCreature *c = VLC->creh->creatures[cre]; if(!vstd::contains(slots, slot)) { setCreature(slot, cre, count); } else if(slots[slot]->type == c && allowMerging); //that slot was empty or contained same type creature { setStackCount(slot, slots[slot]->count + count); } } void CCreatureSet::addToSlot(TSlot slot, CStackInstance *stack, bool allowMerging/* = true*/) { assert(stack->type == VLC->creh->creatures[stack->type->idNumber]); if(!vstd::contains(slots, slot)) { slots[slot] = stack; stack->setArmyObj(castToArmyObj()); } else { addToSlot(slot, stack->type->idNumber, stack->count, allowMerging); } } bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const { for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i) { bool isRand = (i->second->idRand != -1); if(!isRand) { assert(i->second->type); assert(i->second->type == VLC->creh->creatures[i->second->type->idNumber]); } else assert(allowUnrandomized); } return true; } bool CCreatureSet::slotEmpty(TSlot slot) const { return !vstd::contains(slots, slot); } bool CCreatureSet::needsLastStack() const { return false; } int CCreatureSet::getArmyStrength() const { int ret = 0; for(TSlots::const_iterator i = slots.begin(); i != slots.end(); i++) ret += i->second->type->AIValue * i->second->count; return ret; } ui64 CCreatureSet::getPower (TSlot slot) const { return getCreature(slot)->AIValue * getAmount(slot); } std::string CCreatureSet::getRoughAmount (TSlot slot) const { return VLC->generaltexth->arraytxt[174 + 3*CCreature::getQuantityID(getAmount(slot))]; } int CCreatureSet::stacksCount() const { return slots.size(); } void CCreatureSet::addStack(TSlot slot, CStackInstance *stack) { addToSlot(slot, stack, false); } void CCreatureSet::setFormation(bool tight) { formation = tight; } void CCreatureSet::setStackCount(TSlot slot, TQuantity count) { assert(vstd::contains(slots, slot)); assert(count > 0); slots[slot]->count = count; } void CCreatureSet::clear() { slots.clear(); } const CStackInstance& CCreatureSet::getStack(TSlot slot) const { assert(vstd::contains(slots, slot)); return *slots.find(slot)->second; } void CCreatureSet::eraseStack(TSlot slot) { assert(vstd::contains(slots, slot)); slots.erase(slot); } bool CCreatureSet::contains(const CStackInstance *stack) const { if(!stack) return false; for(TSlots::const_iterator i = slots.begin(); i != slots.end(); ++i) if(i->second == stack) return true; return false; } TSlot CCreatureSet::findStack(const CStackInstance *stack) const { if(!stack) return -1; for(TSlots::const_iterator i = slots.begin(); i != slots.end(); ++i) if(i->second == stack) return i->first; return -1; } CArmedInstance * CCreatureSet::castToArmyObj() { return dynamic_cast(this); } CStackInstance::CStackInstance() { init(); } CStackInstance::CStackInstance(TCreature id, TQuantity Count, const CArmedInstance *ArmyObj) { init(); setType(id); setArmyObj(ArmyObj); count = Count; } CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count) { init(); type = cre; count = Count; } void CStackInstance::init() { experience = 0; count = 0; type = NULL; idRand = -1; armyObj = NULL; nodeType = STACK; } int CStackInstance::getQuantityID() const { return CCreature::getQuantityID(count); } void CStackInstance::setType(int creID) { if(type) detachFrom(const_cast(type)); type = VLC->creh->creatures[creID]; attachTo(const_cast(type)); } void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj) { if(armyObj) detachFrom(const_cast(armyObj)); armyObj = ArmyObj; attachTo(const_cast(armyObj)); } // void CStackInstance::getParents(TCNodes &out, const CBonusSystemNode *source /*= NULL*/) const // { // out.insert(type); // // if(source && source != this) //we should be root, if not - do not inherit anything // return; // // if(armyObj) // out.insert(armyObj); // else // out.insert(&IObjectInterface::cb->gameState()->globalEffects); // } std::string CStackInstance::getQuantityTXT(bool capitalized /*= true*/) const { return VLC->generaltexth->arraytxt[174 + getQuantityID()*3 + 2 - capitalized]; } CStackBasicDescriptor::CStackBasicDescriptor() { type = NULL; count = -1; } CStackBasicDescriptor::CStackBasicDescriptor(TCreature id, TQuantity Count) : type (VLC->creh->creatures[id]), count(Count) { }