# # Generated Makefile - do not edit! # # Edit the Makefile in the project folder instead (../Makefile). Each target # has a -pre and a -post target defined where you can add customized code. # # This makefile implements configuration specific macros and targets. # Environment MKDIR=mkdir CP=cp CCADMIN=CCadmin RANLIB=ranlib CC=gcc CCC=g++ CXX=g++ FC=gfortran # Macros PLATFORM=GNU-Linux-x86 # Include project Makefile include Makefile # Object Directory OBJECTDIR=build/Release/${PLATFORM} # Object Files OBJECTFILES= \ ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../CVCMIServer.o \ ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../../hch/CLodHandler.o \ ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../CGameHandler.o # C Compiler Flags CFLAGS= # CC Compiler Flags CCFLAGS= CXXFLAGS= # Fortran Compiler Flags FFLAGS= # Link Libraries and Options LDLIBSOPTIONS= # Build Targets .build-conf: ${BUILD_SUBPROJECTS} ${MAKE} -f nbproject/Makefile-Release.mk dist/Release/${PLATFORM}/vcmi_server dist/Release/${PLATFORM}/vcmi_server: ${OBJECTFILES} ${MKDIR} -p dist/Release/${PLATFORM} ${LINK.cc} -o dist/Release/${PLATFORM}/vcmi_server ${OBJECTFILES} ${LDLIBSOPTIONS} ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../CVCMIServer.o: ../CVCMIServer.cpp ${MKDIR} -p ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/.. $(COMPILE.cc) -O2 -o ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../CVCMIServer.o ../CVCMIServer.cpp ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../../hch/CLodHandler.o: ../../hch/CLodHandler.cpp ${MKDIR} -p ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../../hch $(COMPILE.cc) -O2 -o ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../../hch/CLodHandler.o ../../hch/CLodHandler.cpp ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../CGameHandler.o: ../CGameHandler.cpp ${MKDIR} -p ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/.. $(COMPILE.cc) -O2 -o ${OBJECTDIR}/_ext/home/t0/vcmi/trunk/server/vcmi_server/../CGameHandler.o ../CGameHandler.cpp # Subprojects .build-subprojects: # Clean Targets .clean-conf: ${RM} -r build/Release ${RM} dist/Release/${PLATFORM}/vcmi_server # Subprojects .clean-subprojects: