/* * mapHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "mapHandler.h" #include "MapRendererContext.h" #include "MapView.h" #include "../render/CAnimation.h" #include "../render/CFadeAnimation.h" #include "../render/Colors.h" #include "../gui/CGuiHandler.h" #include "../renderSDL/SDL_Extensions.h" #include "../CGameInfo.h" #include "../render/Graphics.h" #include "../render/IImage.h" #include "../render/Canvas.h" #include "../CMusicHandler.h" #include "../CPlayerInterface.h" #include "../../CCallback.h" #include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CObjectClassesHandler.h" #include "../../lib/mapping/CMap.h" #include "../../lib/Color.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CGeneralTextHandler.h" #include "../../lib/CStopWatch.h" #include "../../lib/CRandomGenerator.h" #include "../../lib/RoadHandler.h" #include "../../lib/RiverHandler.h" #include "../../lib/TerrainHandler.h" /* std::shared_ptr CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const { int ownerIndex = 0; if(owner < PlayerColor::PLAYER_LIMIT) { ownerIndex = owner.getNum() * 19; } else if (owner == PlayerColor::NEUTRAL) { ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * 19; } switch(id) { case Obj::MONOLITH_ONE_WAY_ENTRANCE: case Obj::MONOLITH_ONE_WAY_EXIT: case Obj::MONOLITH_TWO_WAY: return info->icons->getImage((int)EWorldViewIcon::TELEPORT); case Obj::SUBTERRANEAN_GATE: return info->icons->getImage((int)EWorldViewIcon::GATE); case Obj::ARTIFACT: return info->icons->getImage((int)EWorldViewIcon::ARTIFACT); case Obj::TOWN: return info->icons->getImage((int)EWorldViewIcon::TOWN + ownerIndex); case Obj::HERO: return info->icons->getImage((int)EWorldViewIcon::HERO + ownerIndex); case Obj::MINE: return info->icons->getImage((int)EWorldViewIcon::MINE_WOOD + subId + ownerIndex); case Obj::RESOURCE: return info->icons->getImage((int)EWorldViewIcon::RES_WOOD + subId + ownerIndex); } return std::shared_ptr(); } */ /* void CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const { auto drawIcon = [this,targetSurf](Obj id, si32 subId, PlayerColor owner) { auto wvIcon = this->objectToIcon(id, subId, owner); if(nullptr != wvIcon) { // centering icon on the object Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2); wvIcon->draw(targetSurf, dest.x, dest.y); } }; auto & objects = tile.objects; for(auto & object : objects) { const CGObjectInstance * obj = object.obj; if(!obj) continue; const bool sameLevel = obj->pos.z == pos.z; //FIXME: Don't read options in a loop :v const bool isVisible = settings["session"]["spectate"].Bool() ? true : (*info->visibilityMap)[pos.z][pos.x][pos.y]; const bool isVisitable = obj->visitableAt(pos.x, pos.y); if(sameLevel && isVisible && isVisitable) drawIcon(obj->ID, obj->subID, obj->tempOwner); } } */ /* void CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf) { if(nullptr == info->additionalIcons) return; const int3 bottomRight = pos + tileCount; for(const ObjectPosInfo & iconInfo : *(info->additionalIcons)) { if( iconInfo.pos.z != pos.z) continue; if((iconInfo.pos.x < topTile.x) || (iconInfo.pos.y < topTile.y)) continue; if((iconInfo.pos.x > bottomRight.x) || (iconInfo.pos.y > bottomRight.y)) continue; realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize; realPos.y = initPos.y + (iconInfo.pos.y - topTile.y) * tileSize; auto wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner); if(nullptr != wvIcon) { // centering icon on the object Point dest(realPos.x + tileSize / 2 - wvIcon->width() / 2, realPos.y + tileSize / 2 - wvIcon->height() / 2); wvIcon->draw(targetSurf, dest.x, dest.y); } } } */ /* void CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const { CMapBlitter::drawObjects(targetSurf, tile); // grail X mark if(pos.x == info->grailPos.x && pos.y == info->grailPos.y) { const auto mark = graphics->heroMoveArrows->getImage(0); mark->draw(targetSurf,realTileRect.x,realTileRect.y); } } */ /* void CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const { CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast(!ADVOPT.puzzleSepia)); } */ /* bool CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const { if (!CMapBlitter::canDrawObject(obj)) return false; //don't print flaggable objects in puzzle mode if (obj->isVisitable()) return false; if(std::find(unblittableObjects.begin(), unblittableObjects.end(), obj->ID) != unblittableObjects.end()) return false; return true; } */ /* CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent) : CMapNormalBlitter(parent) { unblittableObjects.push_back(Obj::HOLE); } */ /* void CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingInfo * info) { init(info); auto prevClip = clip(targetSurf); pos = int3(0, 0, topTile.z); for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize) { if (pos.x < 0 || pos.x >= parent->sizes.x) continue; for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize) { if (pos.y < 0 || pos.y >= parent->sizes.y) continue; const bool isVisible = canDrawCurrentTile(); realTileRect.x = realPos.x; realTileRect.y = realPos.y; const TerrainTile2 & tile = parent->ttiles[pos.z][pos.x][pos.y]; const TerrainTile & tinfo = parent->map->getTile(pos); const TerrainTile * tinfoUpper = pos.y > 0 ? &parent->map->getTile(int3(pos.x, pos.y - 1, pos.z)) : nullptr; if(isVisible || info->showAllTerrain) { drawTileTerrain(targetSurf, tinfo, tile); if(tinfo.riverType->getId() != River::NO_RIVER) drawRiver(targetSurf, tinfo); drawRoad(targetSurf, tinfo, tinfoUpper); } if(isVisible) drawObjects(targetSurf, tile); } } for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize) { for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize) { realTileRect.x = realPos.x; realTileRect.y = realPos.y; if (pos.x < 0 || pos.x >= parent->sizes.x || pos.y < 0 || pos.y >= parent->sizes.y) { drawFrame(targetSurf); } else { const TerrainTile2 & tile = parent->ttiles[pos.z][pos.x][pos.y]; if(!settings["session"]["spectate"].Bool() && !(*info->visibilityMap)[topTile.z][pos.x][pos.y] && !info->showAllTerrain) drawFow(targetSurf); // overlay needs to be drawn over fow, because of artifacts-aura-like spells drawTileOverlay(targetSurf, tile); // drawDebugVisitables() if (settings["session"]["showBlock"].Bool()) { if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).blocked) //temporary hiding blocked positions { static std::shared_ptr block; if (!block) block = IImage::createFromFile("blocked"); block->draw(targetSurf, realTileRect.x, realTileRect.y); } } if (settings["session"]["showVisit"].Bool()) { if(parent->map->getTile(int3(pos.x, pos.y, pos.z)).visitable) //temporary hiding visitable positions { static std::shared_ptr visit; if (!visit) visit = IImage::createFromFile("visitable"); visit->draw(targetSurf, realTileRect.x, realTileRect.y); } } } } } drawOverlayEx(targetSurf); // drawDebugGrid() if (settings["gameTweaks"]["showGrid"].Bool()) { for (realPos.x = initPos.x, pos.x = topTile.x; pos.x < topTile.x + tileCount.x; pos.x++, realPos.x += tileSize) { for (realPos.y = initPos.y, pos.y = topTile.y; pos.y < topTile.y + tileCount.y; pos.y++, realPos.y += tileSize) { constexpr ColorRGBA color(0x55, 0x55, 0x55); if (realPos.y >= info->drawBounds.y && realPos.y < info->drawBounds.y + info->drawBounds.h) for(int i = 0; i < tileSize; i++) if (realPos.x + i >= info->drawBounds.x && realPos.x + i < info->drawBounds.x + info->drawBounds.w) CSDL_Ext::putPixelWithoutRefresh(targetSurf, realPos.x + i, realPos.y, color.r, color.g, color.b); if (realPos.x >= info->drawBounds.x && realPos.x < info->drawBounds.x + info->drawBounds.w) for(int i = 0; i < tileSize; i++) if (realPos.y + i >= info->drawBounds.y && realPos.y + i < info->drawBounds.y + info->drawBounds.h) CSDL_Ext::putPixelWithoutRefresh(targetSurf, realPos.x, realPos.y + i, color.r, color.g, color.b); } } } postProcessing(targetSurf); CSDL_Ext::setClipRect(targetSurf, prevClip); } */ /* bool CMapHandler::updateObjectsFade() { for (auto iter = fadeAnims.begin(); iter != fadeAnims.end(); ) { int3 pos = (*iter).second.first; CFadeAnimation * anim = (*iter).second.second; anim->update(); if (anim->isFading()) ++iter; else // fade finished { auto &objs = ttiles[pos.z][pos.x][pos.y].objects; for (auto objIter = objs.begin(); objIter != objs.end(); ++objIter) { if ((*objIter).fadeAnimKey == (*iter).first) { logAnim->trace("Fade anim finished for obj at %s; remaining: %d", pos.toString(), fadeAnims.size() - 1); if (anim->fadingMode == CFadeAnimation::EMode::OUT) objs.erase(objIter); // if this was fadeout, remove the object from the map else (*objIter).fadeAnimKey = -1; // for fadein, just remove its connection to the finished fade break; } } delete (*iter).second.second; iter = fadeAnims.erase(iter); } } return !fadeAnims.empty(); } */ /* bool CMapHandler::startObjectFade(TerrainTileObject & obj, bool in, int3 pos) { SDL_Surface * fadeBitmap; assert(obj.obj); auto objData = normalBlitter->findObjectBitmap(obj.obj, 0); if (objData.objBitmap) { if (objData.isMoving) // ignore fading of moving objects (for now?) { logAnim->debug("Ignoring fade of moving object"); return false; } fadeBitmap = CSDL_Ext::newSurface(32, 32); // TODO cache these bitmaps instead of creating new ones? Rect objSrcRect(obj.rect.x, obj.rect.y, 32, 32); objData.objBitmap->draw(fadeBitmap,0,0,&objSrcRect); if (objData.flagBitmap) { if (obj.obj->pos.x - 1 == pos.x && obj.obj->pos.y - 1 == pos.y) // -1 to draw flag in top-center instead of right-bottom; kind of a hack { Rect flagSrcRect(32, 0, 32, 32); objData.flagBitmap->draw(fadeBitmap,0,0, &flagSrcRect); } } auto anim = new CFadeAnimation(); anim->init(in ? CFadeAnimation::EMode::IN : CFadeAnimation::EMode::OUT, fadeBitmap, true); fadeAnims[++fadeAnimCounter] = std::pair(pos, anim); obj.fadeAnimKey = fadeAnimCounter; logAnim->trace("Fade anim started for obj %d at %s; anim count: %d", obj.obj->ID, pos.toString(), fadeAnims.size()); return true; } return false; } */ /* bool CMapHandler::printObject(const CGObjectInstance * obj, bool fadein) { auto animation = graphics->getAnimation(obj); if(!animation) return false; auto bitmap = animation->getImage(0); if(!bitmap) return false; const int tilesW = bitmap->width()/32; const int tilesH = bitmap->height()/32; auto ttilesWidth = ttiles.shape()[1]; auto ttilesHeight = ttiles.shape()[2]; for(int fx=0; fxpos.x + fx - tilesW + 1) >= 0 && (obj->pos.x + fx - tilesW + 1) < ttilesWidth - frameW && (obj->pos.y + fy - tilesH + 1) >= 0 && (obj->pos.y + fy - tilesH + 1) < ttilesHeight - frameH) { int3 pos(obj->pos.x + fx - tilesW + 1, obj->pos.y + fy - tilesH + 1, obj->pos.z); TerrainTile2 & curt = ttiles[pos.z][pos.x][pos.y]; TerrainTileObject toAdd(obj, cr, obj->visitableAt(pos.x, pos.y)); if (fadein && ADVOPT.objectFading) { startObjectFade(toAdd, true, pos); } auto i = curt.objects.begin(); for(; i != curt.objects.end(); i++) { if(objectBlitOrderSorter(toAdd, *i)) { curt.objects.insert(i, toAdd); i = curt.objects.begin(); //to validate and avoid adding it second time break; } } if(i == curt.objects.end()) curt.objects.insert(i, toAdd); } } } return true; } */ /* bool CMapHandler::hideObject(const CGObjectInstance * obj, bool fadeout) { for(size_t z = 0; z < map->levels(); z++) { for(size_t x = 0; x < map->width; x++) { for(size_t y = 0; y < map->height; y++) { auto &objs = ttiles[(int)z][(int)x][(int)y].objects; for(size_t i = 0; i < objs.size(); i++) { if (objs[i].obj && objs[i].obj->id == obj->id) { if (fadeout && ADVOPT.objectFading) // object should be faded == erase is delayed until the end of fadeout { if (startObjectFade(objs[i], false, int3((si32)x, (si32)y, (si32)z))) objs[i].obj = nullptr; else objs.erase(objs.begin() + i); } else objs.erase(objs.begin() + i); break; } } } } } return true; } */ bool CMapHandler::hasActiveAnimations() { return false; // !fadeAnims.empty(); // don't allow movement during fade animation } /* void CMapHandler::updateWater() //shift colors in palettes of water tiles { for(auto & elem : terrainImages["lava"]) { for(auto img : elem) img->shiftPalette(246, 9); } for(auto & elem : terrainImages["water"]) { for(auto img : elem) { img->shiftPalette(229, 12); img->shiftPalette(242, 14); } } for(auto & elem : riverImages["clrrvr"]) { for(auto img : elem) { img->shiftPalette(183, 12); img->shiftPalette(195, 6); } } for(auto & elem : riverImages["mudrvr"]) { for(auto img : elem) { img->shiftPalette(228, 12); img->shiftPalette(183, 6); img->shiftPalette(240, 6); } } for(auto & elem : riverImages["lavrvr"]) { for(auto img : elem) img->shiftPalette(240, 9); } } */ bool CMapHandler::hasObjectHole(const int3 & pos) const { //const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y]; //for(auto & elem : tt.objects) //{ // if(elem.obj && elem.obj->ID == Obj::HOLE) // return true; //} return false; } void CMapHandler::getTerrainDescr(const int3 & pos, std::string & out, bool isRMB) const { const TerrainTile & t = map->getTile(pos); if(t.hasFavorableWinds()) { out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS, 0); return; } //const TerrainTile2 & tt = ttiles[pos.z][pos.x][pos.y]; bool isTile2Terrain = false; out.clear(); //for(auto & elem : tt.objects) //{ // if(elem.obj) // { // out = elem.obj->getObjectName(); // if(elem.obj->ID == Obj::HOLE) // return; // isTile2Terrain = elem.obj->isTile2Terrain(); // break; // } //} if(!isTile2Terrain || out.empty()) out = t.terType->getNameTranslated(); if(t.getDiggingStatus(false) == EDiggingStatus::CAN_DIG) { out = boost::str(boost::format(isRMB ? "%s\r\n%s" : "%s %s") // New line for the Message Box, space for the Status Bar % out % CGI->generaltexth->allTexts[330]); // 'digging ok' } } bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b) { if (!a) return true; if (!b) return false; if (a->appearance->printPriority != b->appearance->printPriority) return a->appearance->printPriority > b->appearance->printPriority; if(a->pos.y != b->pos.y) return a->pos.y < b->pos.y; if(b->ID==Obj::HERO && a->ID!=Obj::HERO) return true; if(b->ID!=Obj::HERO && a->ID==Obj::HERO) return false; if(!a->isVisitable() && b->isVisitable()) return true; if(!b->isVisitable() && a->isVisitable()) return false; if(a->pos.x < b->pos.x) return true; return false; } TerrainTileObject::TerrainTileObject(const CGObjectInstance * obj_, Rect rect_, bool visitablePos) : obj(obj_), rect(rect_), fadeAnimKey(-1) { // We store information about ambient sound is here because object might disappear while sound is updating if(obj->getAmbientSound()) { // All tiles of static objects are sound sources. E.g Volcanos and special terrains // For visitable object only their visitable tile is sound source if(!CCS->soundh->ambientCheckVisitable() || !obj->isVisitable() || visitablePos) ambientSound = obj->getAmbientSound(); } } TerrainTileObject::~TerrainTileObject() { } CMapHandler::CMapHandler(const CMap * map) : map(map) { } const CMap * CMapHandler::getMap() { return map; } bool CMapHandler::isInMap( const int3 & tile) { return map->isInTheMap(tile); } std::vector CMapHandler::getAmbientSounds(const int3 & tile) { std::vector result; //for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects) //{ // if(ttObj.ambientSound) // result.push_back(ttObj.ambientSound.get()); //} if(map->isCoastalTile(tile)) result.emplace_back("LOOPOCEA"); return result; } void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj) { onObjectInstantAdd(obj); } void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj) { onObjectInstantRemove(obj); } void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj) { MapRendererContext context; for (auto * observer : observers) observer->onObjectInstantAdd(context, obj); } void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj) { MapRendererContext context; for (auto * observer : observers) observer->onObjectInstantRemove(context, obj); } void CMapHandler::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) { assert(obj->pos == dest); onObjectInstantRemove(obj); onObjectInstantAdd(obj); } void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) { assert(obj->pos == dest); onObjectInstantRemove(obj); onObjectInstantAdd(obj); } void CMapHandler::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) { //TODO } void CMapHandler::addMapObserver(IMapObjectObserver * object) { observers.push_back(object); } void CMapHandler::removeMapObserver(IMapObjectObserver * object) { vstd::erase(observers, object); } IMapObjectObserver::IMapObjectObserver() { CGI->mh->addMapObserver(this); } IMapObjectObserver::~IMapObjectObserver() { CGI->mh->removeMapObserver(this); }