/* * TurnTimerWidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "TurnTimerWidget.h" #include "../CPlayerInterface.h" #include "../render/Canvas.h" #include "../render/Colors.h" #include "../render/EFont.h" #include "../gui/CGuiHandler.h" #include "../gui/TextAlignment.h" #include "../widgets/Images.h" #include "../widgets/TextControls.h" #include "../../CCallback.h" #include "../../lib/CPlayerState.h" #include TurnTimerWidget::TurnTimerWidget(): CIntObject(TIME), turnTime(0), lastTurnTime(0) { OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); watches = std::make_shared("VCMI/BATTLEQUEUE/STATESSMALL", 1, 0, 4, 6); label = std::make_shared(24, 2, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, std::to_string(turnTime)); recActions &= ~DEACTIVATE; } void TurnTimerWidget::showAll(Canvas & to) { to.drawColor(Rect(4, 4, 68, 24), ColorRGBA(10, 10, 10, 255)); CIntObject::showAll(to); } void TurnTimerWidget::show(Canvas & to) { showAll(to); } void TurnTimerWidget::setTime(int time) { turnTime = time / 1000; std::ostringstream oss; oss << turnTime / 60 << ":" << std::setw(2) << std::setfill('0') << turnTime % 60; label->setText(oss.str()); } void TurnTimerWidget::tick(uint32_t msPassed) { if(LOCPLINT && LOCPLINT->cb && !LOCPLINT->battleInt) { auto player = LOCPLINT->cb->getCurrentPlayer(); auto time = LOCPLINT->cb->getPlayerTurnTime(player); cachedTurnTime -= msPassed; if(time / 1000 != lastTurnTime / 1000) { //do not update timer on this tick lastTurnTime = time; cachedTurnTime = time; } else setTime(cachedTurnTime); } }