/* * SummonBoatMechanics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "AdventureSpellMechanics.h" VCMI_LIB_NAMESPACE_BEGIN class SummonBoatMechanics final : public AdventureSpellMechanics { public: SummonBoatMechanics(const CSpell * s); protected: bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override; ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override; }; VCMI_LIB_NAMESPACE_END